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Thought Shards are important factors in YaoGuai Raising. You can see the Thought Shards of an Animal by going into its "Awakening Intelligence and Thinking" menu then clicking on the "Thought and Thinking" button.

Screenshot of the Thought and Thinking Menu for an animal ready to use the "Think" Action for the "Angry" thought shard

This Animal has obtained 3 Angry Thought shards (2 stored as Memories) and is ready to create a full "Angry" Thought.

Using Thought Shards[]

Thought[]

When an Awakened Animal has gathered 3 of the same Thought Shards, they can be formed into a Thought using the "Thinking" action, clearing the rest of the non-memorized thought shards. This also reduces by one the memorization duration of all previously accumulated thoughts and saved memories.

It is also possible to start a thinking session at any time without selecting thought shards, which will reset the randomly generated thought shard counter. It is mostly useful when the maximum of 40 thoughts per thinking session has been reached without 3 desirable thought shards.

Screenshot of the "Awakening Intelligence and Thinking" menu, showing an animal with three Intelligence shards and 2 completed Thoughts

This Animal has 3 completed Intelligence Shards (on the left) and 2 Thoughts (on the right)

Intelligence Shard[]

One Thought from each of the Rationality (Red), Realization (Green) and Perception (Blue) types can then be formed into Intelligence Shards, which may modify the Five Attributes and other Properties of the YaoGuai after being transformed from an Awakened Animal. Thoughts can be put into multiple Intelligence Shards, but the additional Thoughts have no effect.

Once the Intelligence Shard is formed, it is permanently tied to the Awakened Animal and may not be removed in any way, not even with Rebirth. The number of Intelligence Shards that an Animal is Awakened with determines the time it has to its Shapeshifting Tribulation.

Memories[]

It is possible to "memorize" up to 10 Thought shards. Those thought shards won't be erased by a "Thinking" action, but still will disappear if unused after a while, indicated by the number next to them.

Obtaining Thought Shards[]

Thought shards generation[]

Thought Shards are mostly obtained by random, up to a maximum of 40 generated per thinking session. If the preferences of the Awakened Animal are met, Thought Shards will be generated at an increased rate[1].

Generation rate[]

The rate to obtain thought shards is in seconds[1], where PreferenceRate varies between 0 and 3 depending on how much preferences are met. A fully comfortable animal will thus generate a thought every 48s of gameplay, or about 2 hours in-game. As a result, a comfortable animal left on their own will fill up their thoughts in 3.2 game days.

Generation Type[]

Thoughts randomly generated have 25% chance to be Perception (Blue), and 37.5% for Rationality (Red) and Realization (Green)[2]. Once the type has been chosen, the game selects a thought shard among the available, some of them weighted to be slightly rarer[3]. Additionally, Snakes and Rabbits have slightly customized weights[4]. This can be summed up this way:

  • Rationality (Red)
    • Skygazing, Hearing Earthquake, Hearing Thunder, Smelling rain, Smelling Rotten, Hearing loudness, Climbing, Watching Boulders have 3/194 or 1.55% chance to occur each,
    • The rest have 5/194 or 2.58% chance to occur each.
  • Realization (Green)
    • Stars, Treasures, Sun, Moon, Falling Stars, Gems, Sculptures, and Qi of Genesis have 3/164 or 1.83% chance to occur each,
    • The rest have 5/164 or 3.05% chance to occur each.
  • Perception (Blue)
    • Low-value and normal value emotions like "A bit ticked off" and "Angry", and "Restlessness" have 5/76 or 6.57% chance to occur each
    • High-value emotions like "Furious" and "Regretful" and "Tranquil" have 3/76 or 3.95% chance to occur each.

For snakes Rationality (Red) thoughts:

  • Recalling, Sneezing, Dreaming, Having fun, Daydreaming, Sweating, Defecating, Smelling sweet, Hunting, Sleeping, Facing East, South, West and North have 8/217 or 3.69% chance to occur each,
  • Watching dressing, Watching fly,Watching sit, Watching play, Watching Light, SightSeeing, Facing Down have 2/217 or 0.92% chance to occur each,
  • Skygazing, Hearing Earthquake, Hearing Thunder, Smelling rain, Smelling Rotten, Hearing loudness, Climbing, Watching Boulders have 3/217 or 1.38% chance to occur each,
  • The ones not mentioned have 5/217 or 2.30% chance to occur each.

For Rabbits, Perception (Blue) thoughts:

  • "A bit afraid", "Afraid" and "Terrified" are 9.20%,
  • Low-value and normal value emotions like "A bit ticked off" and "Angry", and "Restlessness" are 5.75%,
  • High-value emotions like "Furious" and "Regretful" and "Tranquil" are 3.45%.

Observation[]

Thought Shards may also be obtained by Observing. Only one Thought Shard per Thought may be gained from Observing, the remaining two must be gained normally. The Source column shows what can be observed to gain a Thought Shard of that type.

  • Observing a Building or Plant obtains the Thought and has no additional effect.
  • Observing an Item obtains the Thought and results in the item being consumed.
  • Some Thought Shards require a Miracle to be cast on the Awakened Animal.
  • Some Thought Shards cannot be gained from Observing, and are labelled as N/A.

Rationality (Red Thought Shards)[]

Fragment_Scene[5]
Lvl. Thought
DefName
Source Pros Cons
3 Skygazing
SeeTheSky
 Virtue Statue +1 Potential Bonus (AddV) -3 Magic Crafting Skill Level
3 Hearing Earthquake
HearEarthQuake
 Beginning Statue +100% Cultivation Speed Bonus (AddV) -50% Overall Work Efficiency (AddV)
-3 Qi Sense Skill Level
3 Hearing Thunder
HearFarThunder
 Treasures Statue +100% Learning Speed (AddV)
+15 Attainment (AddV)
-3 Magic Skill Level
3 Smelling Rain
SmellRain
 Rainsword +100% Comprehension Intelligence Multiplier (AddV) -3 Battle Skill Level
3 Smelling Rotten
SmellDecay
 Rubbish +0.1 Stamina Acquisition Rate (AddV) -15 Cooking Skill Level
3 Hearing Loudness
HearLoud
 Drum
 Bell (building)
+1 Offensive Secret Body Count -50% Comprehension Intelligence Multiplier (AddV)
3 Climbing
ClimbHigh
 Subduer Pagoda
 Pagoda
+1 Effective Secret Body Count (AddV) -50% Cultivation Speed Bonus (AddV)
3 Watching Boulders
SeeStone
 Sect Stele +1 Defensive Secret Body Count (AddV) -5 Magic Skill Level
2 Recalling
Memory
 Tomb
 Grave
 Sect Gate
 Stele
+200% Qi Absorption Speed Bonus (Qi Recovery) (AddV) -15 Lifespan (AddV)
1 Watching dressing
SeeDisciples
 Dressing Table +0.2 INT (AddV)
+20% Cultivation Speed Bonus (AddV)
-40% Adventure Fly Speed (AddV)
2 Watching Fly
SeeSwords
 Sword Shield +100% Adventure Fly Speed (AddP) No effect[6]
+50% Move Speed (AddP)
2 Watching Sit
SeeTrain
 Cushion
 Qi Cushion
+50% Learning Speed (AddV) -0.3 Qi Absorption Efficiency (Qi Absorption) (AddV)
1 Watching Play
SeePlay
 Go Table +0.1 PER (AddV)
+0.1 INT (AddV)
+5 Base Mental State (AddV)
1 Watching Light
SeeAround
 Lantern
 Oil Lamp
 Lamp Post
+0.1 PER (AddV)
+0.1 LUK (AddV)
+1 Perception Radius (AddV)
-2 Attainment (AddV)
2 SightSeeing
SeeScene
 Spirit Tree (Decoration)
 Strange Rock
 Bonsai
 Rock Garden (Peak) and Hill
 Wudang Pine TreeDLC
 Cloudpeak Tea PlantDLC
+100% Adventure Exploration Speed (AddV)
+20 True Qi Recovery Rate Base Value (AddV)
+30% Mood Multiplier (AddP)
2 Hearing Music
HearAround
 Zither Table +50% Qi Absorption Speed Bonus (Qi Recovery) (AddV)
1 Hearing wind
HearWind
 Dragon Flag
 Tai Chi Flag
 Trigrams Flag
 Bronze Banner
 Earthmother Banner
 Demonic Banner (both)
 Serpentis Banner
+0.2 PER (AddV)
+40 Max Qi (AddV)
1 Watching eating
HearChat
 Table
 Square Table
+0.2 CHA (AddV)
+100 Max Hunger (AddV)
-20% Cultivation Speed Bonus (AddV)
1 Smelling Medic
HearHeartBeat
 Medicine Table +0.1 CON (AddV)
+0.1 CHA (AddV)
+12% Remold Speed (AddV)
+15 Lifespan (AddV)
2 Watching Work
HearTrain
 Stonework
 Forge
 Furnace
 Loom
 Sewing Table
 Timber Station
 Mill
 Handcraft Station
+10 Base Mental State (AddV)
+50% Overall Work Efficiency (AddV)
2 Watching train
HearStep
 Wooden Dummy +0.1 CHA (AddV)
+0.1 LUK
+20% Move Speed (AddP)
+20% Learning Speed (AddV)
1 Hearing insects
HearWormBeep
 Bird Cage +10 Base Mental State (AddV) -10% Learning Speed (AddV)
2 Smelling Incense
SmellAround
 Ancestral Shrine +0.2 INT (AddV)
+200 Max True Qi (AddV)
-50% Cultivation Speed Bonus (AddV)
1 Smelling Soil
SmellDirt
 Brownstone
 Graystone
+0.2 CON (AddV)
+100 Max True Qi (AddV)
+20% Cultivation Speed Bonus (AddV)
1 Smelling Fur
SmellSelf
 Leather +0.2 PER (AddV)
+20% Comprehension Intelligence Multiplier (AddV)
2 Smelling Food
SmellMeal
 Stove +0.2 LUK (AddV)
+75 Max Hunger Bonus (AddV)
+0.05 Stamina Acquisition Rate (AddV)
2 Smelling Burn
SmellFire
 Bonfire +60% Comprehension Intelligence Multiplier (AddV) -20% Stamina Acquisition Rate (AddP)
2 Ringing
LickSelf
 Bell +0.2 CHA (AddV)
+0.5 Potential Bonus (AddV)
-20% Dodge In Battle (AddV)
1 Sneezing
Sneeze
 Ice Crystal Ore
 Ice Crystal Bar
+0.2 CON (AddV)
-25°C Lowest Temperature Tolerance (AddV)
2 Dreaming
Dream
 Double Bed +0.2 LUK (AddV)
-15 Attainment (AddV)
-20% Overall Work Efficiency (AddP)
1 Having Fun
PlaySelf
 Tic-tac-toe +0.2 INT (AddV)
-0.1 Mood Mutiplier (AddV)
+30% Level of Stable Mental State (AddV) (can be a downside)
1 Daydreaming
DayDream
 Manual Pavilion
 Decoration Shelf
 Script
+0.2 INT (AddV)
+40 Max Qi (AddV)
1 Sweating
Sweat
 Igneocopper Ore
 Igneocopper Bar
+0.2 CON (AddV)
25°C Highest Temperature Tolerance (AddV)
1 Defecating
Poo
 Feces +10 True Qi Recovery Rate Base Value (AddV)
+20.00% Learning Speed (AddV)
1 Smelling Sweet
Wander
 Scented Sachet
 Censer (both small and big)
 Sacred Nimbus PlateDLC
+0.2 CHA (AddV)
+25% Remold Speed (AddV)
-10% Level of Stable Mental State (AddV) (can be an upside)
1 Hunting
Betouch
 Bow (both) +0.2 CHA (AddV)
+100% Move Speed (AddP)
1 Sleeping
Sleep
 Bed
 Bamboo Bed
+0.2 CON (AddV)
-20% Energy Consumption Bonus (AddV)
-0.2 Move Speed (AddV)
2 Facing East[7]
SeeEast
+30% Wood Law Matching Bonus (AddV) -0.5 LUK (AddV)
2 Facing South[8]
SeeSouth
+30% Fire Law Matching Bonus (AddV) -0.5 PER (AddV)
2 Facing West[9]
SeeWest
+30% Metal Law Matching Bonus (AddV) -0.5 CON (AddV)
2 Facing North[10]
SeeNorth
 Triandrus +30% Water Law Matching Bonus (AddV) -0.5 INT (AddV)
2 Facing Down[11]
SeeDirt
+30% Earth Law Matching Bonus (AddV) -0.5 CHA (AddV)

Realization (Green Thought Shards)[]

Fragment_Target[12]
Lvl. Thought
DefName
Source Pros Cons
3 Stars
Star
 Observatory +5 Overcap Formation Skill Level -0.30% Stamina Acquisition Rate (AddP)
3 Treasures
Cloud
Artifact  Crafting Table
 Display
+35% Dodge in Battle (AddV)
+5 Overcap Protect Skill Level
+5 Overcap Magic Crafting Skill Level
-40.00% Accuracy in Battle (AddV)
3 Sun
Sun
 Crimson Fruit +30% Level of Stable Mental State (AddP) (can be a downside)
+5 Overcap Spell Skill Level
+10°C Lowest Temperature Tolerance (AddV)
3 Moon
Moon
 Bread +5 Overcap Qi Sense Skill Level
+5 Overcap Artisanry Skill Level
-20.00% Learning Speed (AddP)
-10°C Highest Temperature Tolerance (AddV)
3 Falling Stars
Meteriod [sic]
 Lumina Core +5 Overcap Artifact Mastery Skill Level -30 Lifespan (AddV)
3 Gems
Jade
 Jade Essence +5% Global Secret Body Power (AddV)
+5 Overcap Artifact Mastery Skill Level
3 Sculptures
Sculpture
 Divine Dog Statue and other Pet statues
 Stone Giant
 Stone Lion
 Evil Dragon
 Ice Phoenix
 Claw Sculpture
 Savage Statue
+5.00% Global Secret Body Endurance (AddV)
2 Spring[7]
Spring
 Spring Pill +3 Overcap Protect Skill Level -40% Earth Law Matching Bonus (AddV)
2 Summer[8]
Summer
 Summer Pill +3 Overcap Spell Skill Level -50% Metal Law Matching Bonus (AddV)
2 Autumn[9]
Autumn
 Autumn Pill +3 Overcap Artifact Mastery Skill Level -40% Wood Law Matching Bonus (AddV)
2 Winter[10]
Winter
 Winter Pill +3 Overcap Formation Skill Level -40% Fire Law Matching Bonus (AddV)
2 Ground[11]
Earth
 Ground Pill
 Little Rock
 Ocher Essence
+3 Overcap Magic Crafting Skill Level -40% Water Law Matching Bonus (AddV)
2 Rain
Rain
 Umbrella +50% Spell Power Bonus (AddV) -6°C Highest Temperature Tolerance (AddV)
2 Snow
Snow
 Pine Tree
 Huge Pine Tree
+3 Overcap Qi Sense Skill Level
+3 Overcap Artisanry Skill Level
-6°C Highest Temperature Tolerance (AddV)
1 Lake
Lake
 Lotus (Plant)
 Lotus Root
 Prism Lotus
+0.2 PER (AddV)
+5.0% Global Secret Body Suppression (AddV)
+8 Artisanry Skill Level
1 Wind
Wind
 Folding Screen
 Bamboo Folding Screen (both)
+10 sec Furious Berserk Duration (AddV) -10 Farming Skill Level
2 Thunder
Thunder
 Heaven's Breath +25% Furious Berserk Effect Multiplier (AddV) -10 Magic Skill Level
2 Trees
Tree
Tree +3 Overcap Formation Skill Level
+12 Farming Skill Level
-10 Mining Skill Level
1 Flowers
Flower
Any Elemental Flower except Springhope,  Iceflower, Triandrus +10 Artisanry Skill Level
+2 Overcap Qi Sense Skill Level
1 Men
Human
 Vessel (one without a soul) +0.2 LUK (AddV)
+12% Furious Berserk Effect Multiplier (AddV)
+10 Social Skill Level
-0.3 Stealth (AddP)
1 Myself
Self
 Water Vat +0.1 All Stats except LUK (AddV)
+6 sec Furious Berserk Duration (AddV)
1 Food
Food
 Simple Meal
 Fine Meal
 Lavish Meal
 Spoiled Meal
 Dried Meat
 Li's Dried Amber Fruit
 Pig Demon Meat
 Water
 Dumpling
 Unclean Water
 Guanyin Clay
+0.2 CON (AddV)
+10 Cooking Skill Level
+1 Overcap Medicine Skill Level
1 Fence
Barrier
 Fence (both) +0.2 INT (AddV)
+3.00% Global Secret Body Accuracy (AddV)
-10 Social Skill Level
1 Weed
Weed
 Grass (plant) +0.2 Per (AddV)
+3 Overcap Medicine Skill Level
+1 Overcap Magic Crafting Skill Level
-8 Cooking Skill Level
1 Wall
Wall
 Wall +0.2 CON (AddV)
+6% Artifact Knockback Distance Reduction (AddP)
+2 Overcap Protect Skill Level
+5 Construction Skill Level
+5 Farming Skill Level
1 Clothing
Coat
Shirt +0.2 LUK (AddV)
+6 Overcap Crafting Skill Level
-8 Mining Skill Level
1 Pants
Pants
Pants +0.2 LUK (AddV)
+6 Overcap Crafting Skill Level
-8 Farming Skill Level
2 Companions
Fellows
 Meat (Uncooked) +0.1 CON (AddV)
+0.1 LUK (AddV)
+3 Overcap Medicine Skill Level
-8 Artisanry Skill Level
1 Ore
Mines
 Iron Ore +0.2 CON (AddV)
+3% Global Body Defense Rate (AddV)
1 Weapons
Weapon
Weapon +5% Global Secret Body Suppression (AddV) -4 Battle Skill Level
3 Qi of Genesis
Nature
 Qi of Genesis Miracle from  Chant of Animal +2 Overcap Formation Skill Level
+2 Overcap Protect Skill Level
+2 Overcap Spell Skill Level
+3 Overcap Qi Sense Skill Level
+2 Overcap Artifact Mastery Skill Level
+15 Attainment (sometimes an upside)
1 Fog
Fog
 Dyed Jade +5% Global Secret Body Def Rate (AddV) -50% Spell Power Bonus (AddP)
-5 Mining Skill Level
-6°C Highest Temperature Tolerance
1 Doors
House
 Door +0.2 CHA (AddV)
+5% Global Secret Body Accuracy (AddV)
+6 Construction Skill Level
-3 Crafting Skill Level (see Bugs section)
1 Field
Farm
 Wheat (Plant)
 Bamboo (Plant)DLC
+0.2 CON (AddV)
+12 Farming Skill Level
-10 Mining Skill Level
1 Needles
Sharp
 Acupuncture Needle +3% Global Secret Body Penetration (AddV) -5 Farming Skill Level
-5 Mining Skill Level
1 Ring
Ring
 Bracelet +3% Global Secret Body Suppression (AddV)
+5 Crafting Skill Level

Perception (Blue Thought Shards)[]

Fragment_Emotion[13]
Lvl. Thought
DefName
Source Pros Cons
1 A bit afraid
SlightlyFear
+0.5 CON (AddV) -10% Water Damage Reduction (AddV)
2 Afraid
Fear
+1 CON (AddV) -25% Water Damage Reduction (AddV)
3 Terrified
GreatlyFear
 Understanding: Fear ( Chant of Phenomena) +1.5 CON (AddV) -50% Water Damage Reduction (AddV)
1 A bit happy
SlightlyHappy
+0.5 LUK (AddV) -10% Fire Damage Reduction (AddV)
2 Delighted
Happy
+1 LUK (AddV) -25% Fire Damage Reduction (AddV)
3 Ecstatic
GreatlyHappy
 Understanding: Joy ( Chant of Phenomena) +1.5 LUK (AddV) -50% Fire Damage Reduction (AddV)
1 A bit ticked off
SlightlyAnger
+0.5 INT (AddV) -10% Wood Damage Reduction (AddV)
2 Angry
Anger
+1 INT (AddV) -25% Wood Damage Reduction (AddV)
3 Furious
GreatlyAnger
 Understanding: Resentment ( Chant of Phenomena) +1.5 INT (AddV) -50% Wood Damage Reduction (AddV)
1 A bit anxious
SlightlyWorry
+0.5 CHA (AddV) -10% Metal Damage Reduction (AddV)
2 Anxious
Worry
+1 CHA (AddV) -25% Metal Damage Reduction (AddV)
3 Distraught
GreatlyWorry
 Understanding: Anxiety ( Chant of Phenomena) +1.5 CHA (AddV) -50% Metal Damage Reduction (AddV)
1 A vague yearning
SlightlyMiss
+0.5 PER (AddV) -10% Earth Damage Reduction (AddV)
2 Yearning
Miss
+1 PER (AddV) -25% Earth Damage Reduction (AddV)
3 Desire
GreatlyMiss
 Understanding: Thoughts ( Chant of Phenomena) +1.5 PER (AddV) -50% Earth Damage Reduction (AddV)
3 Tranquil
Peace
 Serenity Soul Gem +10% Fire Damage Reduction (AddV)
+10% Wood Damage Reduction (AddV)
+10% Metal Damage Reduction (AddV)
+10% Water Damage Reduction (AddV)
+10% Earth Damage Reduction (AddV)
-0.1 PER (AddV)
-0.1 CON (AddV)
-0.1 CHA (AddV)
-0.1 INT (AddV)
-0.1 LUK (AddV)
2 Restlessness
Eruption
 Spirit Soul Gem +0.3 PER (AddV)
+0.3 CON (AddV)
+0.3 CHA (AddV)
+0.3 INT (AddV)
-20% Fire Damage Reduction (AddV)
-20% Wood Damage Reduction (AddV)
-20% Metal Damage Reduction (AddV)
-20% Water Damage Reduction (AddV)
-20% Earth Damage Reduction (AddV)
3 Regretful
Regret
 Anguish Soul Gem +1 PER (AddV)
+1 CON (AddV)
+1 CHA (AddV)
+1 INT (AddV)
-2 LUK (AddV)


Known bugs[]

The Doors realization thought shard lowers the crafting level by 3. If it is not counterbalanced by the other thought improving crafting level, Ring, it will result in-game in a displayed lowered cap due to an oversight in the way max level is calculated[14]. However this doesn't actually lower the crafting cap and the skill can still be leveled up to 20 as normal as shown in the example.

In-game screenshot of a mortal Bear Yaoguai skill windows with a displayed ability rating of 20/17

Example of Bear Yaoguai with the Doors thought shard still reaching 20 skill level

However in case the yaoguai is promoted with a Xiandao or Shendao law, their cap will be effectively lower as the game uses that same faulty max level calculation to determine if you can spend Inspiration to level a skill. It is technically possible to get a starting skill level of 20, bypassing that check, but that would require extremely high levels of Magic Crafting and Magic and is not realistic.

In-game screenshot of the Artifact Mastery tooltip in the Inspiration character window for a yaoguai with the Doors thought shards, with the cap displayed at 17/17 and a green border surrounding the Artifact Mastery icon indicating the impossibility to level the skill further

After promotion, the 17 false Crafting cap is transferred to an actual 17 Artifact Crafting cap.

References[]

  1. 1.0 1.1 XiaWorld.HumanoidEvolutionMgr.GetThinkInterval()
  2. XiaWorld.HumanoidEvolutionMgr.CreateThink()Settings/HumanoidEvolution/Rule/Rule.xml
  3. The game sets up tags to assign weights, and race banlists for tags, but ends up barely using the first mechanism and never using the second.
  4. Settings/HumanoidEvolution/Race/RaceEvoInfo.xml
  5. Settings\HumanoidEvolution\ThinkFragment\Fragment_Scene.xml
  6. Implemented as an AddP but WorldMapFlySpeedAddP has 0 base value
  7. 7.0 7.1 The Beast of the East is the Azure Dragon (Qinglong) of Wood Element representing Spring.
  8. 8.0 8.1 The Beast of the South is the Vermilion Bird (Zhuque) of Fire Element representing Summer.
  9. 9.0 9.1 The Beast of the West is the White Tiger (Baihu) of Metal Element representing Autumn.
  10. 10.0 10.1 The Beast of the North is the Black Tortoise (Xuanwu) of Water Element representing Winter.
  11. 11.0 11.1 The Beast of the Center is the Yellow Dragon (Qilin) of Earth Element representing Mid-summer.
  12. Settings\HumanoidEvolution\ThinkFragment\Fragment_Target.xml
  13. Settings\HumanoidEvolution\ThinkFragment\Fragment_Emotion.xml
  14. XiaWorld.NpcSkillData.GetSkillMaxLevel()
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