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Spirit Roots are magical Plants that produce Elemental Fruits. Sometimes called a "Spirit Tree". There are five types of Spirit Root, each related to one of the five Elements and corresponding Elemental Fruits.

Varieties[]

Spirit Root Element Fruit
Earth Spirit Root: Ocher Essence

LingZhi_Tu
 Earth  Ocher Essence
Metal Spirit Root: Sagacity Tree

LingZhi_Jin
 Metal  Sage Fruit
Water Spirit Root: Prism Lotus

LingZhi_Shui
 Water  Prism Lotus
Wood Spirit Root: Gnarled Vine

LingZhi_Mu
 Wood  Gnarled Vine
Fire Spirit Root: Crimson Fruit Tree

LingZhi_Huo
 Fire  Crimson Fruit

Wild and sect-owned Spirit Roots[]

Wild spirit roots[]

Some Spirit Roots grow in the wild. When adventuring to the location of the spirit root and choosing to search for the spirit root, the following checks occur[1]:

  • If the  Painting of the Four Symbols has been used to set up a Formation for that Spirit Root, the Spirit Root is found regardless of the Cultivator's Element or Luck.
  • Otherwise, search for the Spirit Root:
    • If Cultivator's Element feeds the spirit root's Element, a random number is generated between 1 and 9. If the Cultivator's Luck is equal to or greater than the number, the spirit root is found.
    • If Cultivator's Element is the same as the spirit root's Element, a random number is generated between 1 and 19. If the Cultivator's Luck is equal to or greater than the number, the spirit root is found.
    • Otherwise, the spirit root is never found. The Spirit Root has to be found again every time an Adventure to the location takes place.

If the spirit root is successfully found for the first time, the following can occur:

Type of Tree Elements Result Cooldown Wild Tree location
Tree Element Ideal Cultivator Area Region
Ocher Essence  Earth  Fire 1-2  Ocher Essence 165-194 Days Alchemist's Peak Central Plain
Sagacity Tree  Metal  Earth 2-5  Sage Fruit 320-389 Days Mt. Rue Riverbank Plains
Prism Lotus  Water  Metal 1  Prism Lotus 90-109 Days Lake Jadestone The Great Snowland
Gnarled Vine  Wood  Water 1-4  Gnarled Vine 240-299 Days Wormwrought Valley Wild South
Crimson Fruit Tree  Fire  Wood 1  Crimson Fruit 80-99 Days Blazenest Great Desert

Wild spirit roots Maturation[]

A note "Spirit Root Memorial" will specify the exact date on which the cooldown timer will elapse and the fruit will mature again. Once the fruit has matured after the first harvest, the fruit may be eaten by wild animals.

  • If the spirit root is found for the second time more than 2 days after maturity, the yield will be reduced to 1/3 of the original, rounded down, with a minimum of 1.
  • If the spirit is found for the second time more than 5 days after maturity, nothing will be received and the cooldown timer will start again from the last maturity.
  • This can be prevented by setting up a formation by adventuring to the location while equipped with the  Painting of the Four Symbols.
  • If the formation is set up before harvesting the spirit root for the first time, the spirit root will be considered to have been harvested on Day 1 of the game starting. You can then repeatedly adventure to the location without delay and harvest multiple times, until the cooldown timers "catch up" to the current date.

While at the location, the cultivator may also choose to "Wander around" instead of searching for the Spirit Root. This will award 1-2 random loot drops from the location's Produce drop table.

Sect-Owned Spirit Roots[]

Type of Tree Result (conquered) Cooldown Sect Tree location
Name Tree Element Sect Area Region
Ocher Essence  Earth 1-2  Ocher Essence 165-194 Days Kunlun Palace Drake Cave Mt. Kunlun
Sagacity Tree  Metal 2-5  Sage Fruit 320-389 Days Skydome Palace Nimbus Ravine Heavenstep Peak
Prism Lotus  Water 1  Prism Lotus 90-109 Days Sunshade Abode Five Dragons Pond Mt. Sunshade
Gnarled Vine  Wood 1-4  Gnarled Vine 240-299 Days Mystic Unity Sect Mistwood Forest Mt. Tiger Paw
Crimson Fruit Tree  Fire 1  Crimson Fruit 80-99 Days Blue Lotus Temple Jadestone Cliff Mt. Shu

Some Spirit Roots are owned by other Sects. When adventuring to the location of the spirit root and searching for the Spirit Root, the following can occur:

Condition Result
Fruit is mature, Sect is conquered Receive a random number of fruits following the Wild Spirit Roots table
Fruit is mature, Sect has >=600 Favor Receive 1 fruit
Fruit is not mature or Favor is <600 Nothing

After the fruit is obtained, a cooldown will occur, following the Wild Spirit Roots table. This works similar to having a Formation set up on a wild Spirit Root, so if you have never received a fruit from the sect's tree, you may repeatedly adventure to the location until the cooldown timer "catches up" to the current date.

While at the location, the cultivator may also choose to "Wander around" instead of searching for the Spirit Root. This will award 1-2 random loot drops from the location's Produce drop table instead of a chance to obtain an Elemental Fruit.

Spirit Roots in Camp Maps[]

There are 13 total Spirit Root plants present within Camp maps. The Camp Spirit Roots are however completely independent of the Adventure Spirit Roots. The Camp Spirit Roots are often found with an Elemental Fruit of the corresponding Element next to them. These Elemental Fruits can only be obtained once each per game, and do not respawn regardless of the Adventure timers.

Most, but not all, of them correspond to the Spirit Roots that can be found with Adventures. Alchemist's Peak does not have a Spirit Root plant present within its Camp map, despite one being accessible through Adventures. Perennial Miasma on the other hand has a Spirit Root plant present within its Camp map, but does not have one accessible through Adventures.

10 of these Spirit Roots can be interacted with as part of the  Strange Mushroom quest involving the Stele of Illusion (Map Icon) in Pearlwood Rainforest:

A further 3 of these Spirit Roots cannot be interacted with:

Farmed Spirit Roots[]

Planting a Spirit Root provides Elemental Fruits when grown to maturity. Only one Spirit Root of each element that is grown from a fruit may be present on the sect at any one time. However, Spirit Roots may randomly divide into a new plant, these plants do not have a limit, although they are still subject to the same requirements for growth.

Requirements[]

Spirit Roots have stringent requirements for growth. In order to grow, they require the following:

Qi Consumption[]

All Spirit Roots absorb Qi from the environment. The amount of Qi currently present in the Spirit Root plant can be seen on the Spirit Root's hover description. Additionally, the Spirit Root also consumes an amount of Qi that it has absorbed.

The amount of Qi consumed is the product the following[2]:

  • Base value: 0.004 Qi/s
  • Growth stage of the plant. 1 freshly planted, 3 when fully grown, 7 with matured fruit
  • Bless/Curse state of the plant. 0.75 at 100% blessed, 2.75 at 100% cursed.

It is possible for a Spirit Root to consume more Qi than it is absorbing from the environment, and it is especially likely for cursed spirit roots or if the spirit root is grown in an area with low ambient Qi. When this happens, the Spirit Root will stop growing due to "Unsuitable Qi", and the conditions will have to be changed or the plant nurtured with Qi containing items to continue growth.

Growth Speed[]

The speed at which the Spirit Root grows depends on the following factors[2]:

  • The regular growth speed of the Plant, after accounting for Temperature, Qi, Fertility, and Element Composition.
  • The final grow speed is additionally multiplied by these factors[3]:
    • If the Spirit Root is being nurtured, multiply growth rate by 1-0.05*(Tier of the nurturing item or Cultivation Level of the corpse).
    • A Spirit-Root specific multiplier (bLingPlant) affected by Bless/Curse state, equal to , where BlessCurse is -100 for 100% curse, 0 for 0% Bless/Curse and and +100 for 100% Bless.
Multiplier Bless/Curse
0.6 100% Curse
0.4 0% Bless/Curse
0.2 100% Bless

A 100% Cursed Spirit root will thus grow 50% faster than a 0% Bless/Cursed one, and 3 times faster than a 100% Blessed Spirit Root.

Growth events[]

An event is triggered the first time a Spirit Root reaches 100% Growth, and another the first time it reaches 100% Maturity.

Spiritual Plant Maturing (100% Growth)[]

For every inner with the Sympathy buff, receive +2 base Sympathy points. Then depending on bless/curse state:

  • Blessed: Base Inspiration, where 100% bless is 100 BlessCurse.
  • Cursed:
    • 1500 * BlessCurse Base Inspiration, where 100% Curse is -100 BlessCurse. As the tree is Cursed, this removes Inspiration.
    • Between 2 and 4  Qi Overflow Injuries, with a chance to trigger for each between 30% to 80%.

A special Weather will be triggered depending on the Bless/Curse state and the Root. This weather is of type 1, lasts between 0.3 and 0.8 days, replaces the current one if any, and ignores seasons restrictions.

Spirit Root Weather
Type Element Base effect Blessed Curse (and extra effects)
Ocher Essence  Earth Earth Qi Swell Dust Storm
Sagacity Tree  Metal Metal Qi Swell Thunderstorm
  • +100% Chance of Fire
Prism Lotus  Water Water Qi Swell Rainstorm
Gnarled Vine  Wood Wood Qi Swell Noxious Air
  • +100% Chance of Fire
  • -20% Light
Crimson Fruit Tree  Fire Fire Qi Swell Foehn Wind

Spiritual Plant Ripening (100% Maturity)[]

At maturity, 2-5 waves of stronger than normal Invaders will attack your sect[4][5]. These waves receive a boost of 2-4 levels to their Power Level[6], and will arrive at the sect at randomly determined times between 0 to 600 seconds (within 1 day)[6]. Upon arrival, the Invaders will immediately attack and will not wander around the map first.

For every inner with the Sympathy buff, receive +15 base Sympathy points. Then depending on bless/curse state:

A special Weather is also triggered:

  • Blessed: Qi Tide, +400 Qi on all tiles for 1 to 3 days
  • Cursed: Qi Deficiency, -800 Qi on all tiles for 1 to 3 days

Bless and Curse[]

Spirit Roots may shift between Blessed and Cursed states, which affects them greatly, depending on a number of factors. The plant needs to be growing normally to vary between Bless/Curse states.

The Bless/Curse state change over time is affected by[2]:

These factors are all additive and are then multiplied by 0.2. The resulting number is applied every second. Some Spirit Root Events will also directly modify the Bless/Curse state.

Inherent Tendency[]

This represents the change in bless/curse that spirit roots have without any outside influence[7].

Name Tree Element Bless/Curse Tendency
Ocher Essence  Earth 0
Sagacity Tree  Metal -0.001
Prism Lotus  Water 0.001
Gnarled Vine  Wood 0.0005
Crimson Fruit Tree  Fire -0.002

Season[]

The season factor is the same as usual Elemental season breakthrough variations, divided by 10[8].

Tree Type Tree Element 11 Spring 25 Spring 11 Summer 25 Summer 11 Autumn 25 Autumn 11 Winter 25 Winter
Ocher Essence  Earth -0.006 0.002 0.006 0.002 -0.002 0.002 -0.002 0.002
Sagacity Tree  Metal -0.002 0.006 -0.006 0.006 0.002 0.006 -0.002 0.006
Prism Lotus  Water -0.002 -0.006 -0.002 -0.006 0.006 -0.006 0.002 -0.006
Gnarled Vine  Wood 0.002 -0.002 -0.002 -0.002 -0.006 -0.002 0.006 -0.002
Crimson Fruit Tree  Fire 0.006 -0.002 0.002 -0.002 -0.002 -0.002 -0.006 -0.002

Weather[]

The weather contributes depending on its elemental emits and its relationship with the spirit root.

Spirit Root Light Rain

Rainy Season

Heavy Rain Drought Dust Storm Thunderstorm Rainstorm Noxious Air Foehn Wind
Type Element 2  Water 5  Water 2  Fire 6  Earth 6  Metal 6  Water 6  Wood 6  Fire
Ocher Essence  Earth -0.001 -0.0025 +0.002 +0.003 -0.003 -0.006 -0.003 +0.006
Sagacity Tree  Metal -0.001 -0.0025 -0.001 +0.006 +0.003 -0.003 -0.006 -0.003
Prism Lotus  Water +0.001 +0.0025 -0.002 -0.003 +0.006 +0.003 -0.003 -0.006
Gnarled Vine  Wood +0.002 +0.005 -0.001 -0.006 -0.003 +0.006 +0.003 -0.003
Crimson Fruit Tree  Fire -0.002 -0.005 +0.001 -0.003 -0.006 -0.003 +0.006 +0.003

Fertility[]

Spirit roots will affect the fertility of the tiles around them in a circular range of 6 (excluding themselves), depending on their Bless/Curse state[9]. The effect is:

  • Cursed spirit root: -1 + 0.02 * BlessCurse, with a maximum of -1 at 0% Curse and a minimum at -3 for 100% Curse
  • Blessed spirit root: 1 + 0.01 * BlessCurse, with a minimum of +1 at 0% Blessed and a maximum at +2 for 100% Blessed

Gather Qi[]

The Gather Qi effect of Spirit roots will also depend on their Bless/Curse state. The effect is:

  • Cursed spirit root: 80 * (-1 + 0.03 * BlessCurse), with a maximum of -80 at 0% Curse and a minimum at -240 for 100% Curse
  • Blessed spirit root: 80 * (1 + 0.02 * BlessCurse), with a minimum of +80 at 0% Blessed and a max at +160 for 100% Blessed

Spirit Root Sympathy Area[]

Spirit roots define a rectangular 11x11 area when they're planted, centered around their middle tile. It is distinct and wider than their Element Emit range, their Gather Qi range and their effect on Fertility. The average Element Strength of the Spirit Root's element of every tile in this zone will contribute to the Bless/Curse state.

The multiplier on Bless/Curse is equal to: , with ElementStrength varying between -2 and 2.

Sympathy[]

Any Cultivator cultivating within a Spirit Root Area will acquire its Sympathy modifier. What counts as "cultivating" depends on the Cultivation Method[10]:

The bonus obtained will depend on the Bless/Curse state, whether the root is growing normally and a multiplier set by , equal to 0.5 at 0% Bless/Curse and 2 at either 100% Bless or Curse. Several of these bonuses can be cumulated if the cultivator is in more than one Spirit Root Area at once. It is equal to:

Moreover, practitioners of elemental laws affect the Spirit Root's Bless/Curse state[11], depending on the relationship of their element with the Spirit Root's:

The Inner disciples cultivating in the area accumulate Sympathy points with the Spirit Roots during random events. The random events also are affected. Any base sympathy point obtained is multiplied by , where BlessCurse is 100 for a 100% Blessed Tree and -100 for a 100% Cursed one, and the Intelligence is the one of the cultivator. The Spirit Root's Unorthodox Manuals are learned at -2000 and +2000 Sympathy points for Cursed and Blessed spirit roots respectively and the Sympathy Points are reset to 0.

Spirit Root Events[]

Depending on the growth stage and Bless/Curse state of the Spirit Root, certain Events may occur[12]. These events may increase or decrease the Properties of cultivators that are cultivating near them, trigger certain events, or produce certain items. Many of these Events also modify the Sympathy points.

Spirit roots that are not withering, that is with a normal growth, have 5% chance to trigger an event every day, at a random point during the day[13]. The event outcome will differ depending on the growth stage of the root.

Growth Stage 1 (Growing 0-49%)[]

% Bless/Curse Outcomes
25% Any +1-3 Bless
25% Any +1-3 Curse
25% Any For all inners with Sympathy:
25% Any For all inners with Sympathy:

Growth Stage 2 (Growing 50-99%)[]

% Bless/Curse Outcomes
33.3% Any A random number P is chosen between 2 and 5.

If Spirit Root's Qi is equal or above to P *1,000:

  • remove that Qi from the Root
  • add P BlessCurse

Else:

  • remove all Qi from the root[14]
33.3% Any A random number P is chosen between 2 and 5
  • add P * 1,500 Qi to the Root
  • add -P BlessCurse
33.3% Blessed Remove a fraction F of 20-50% of the Root's Qi, then

For all inners with Sympathy:

  • +0.8 base Sympathy points
  • add 3 * F * RemainingRootQi base Inspiration
Cursed For all inners with Sympathy:

Growth Stage 3 (Fruit 0-49%)[]

% Bless/Curse Outcomes
25% Any A random number P is chosen between 2 and 5.

If Spirit Root's Qi is equal or above to P *2,000:

  • remove that Qi from the Root
  • add P BlessCurse

Else:

  • remove all Qi from the root[14]
25% Any A random number P is chosen between 2 and 5.
  • add P * 3,000 Qi to the Root
  • add -P BlessCurse
25% Blessed Remove a fraction F of 40-60% of the Root's Qi, then

For all inners with Sympathy:

  • +1.2 base Sympathy points
  • add 4 * F * RemainingRootQi base Inspiration
Cursed For all inners with Sympathy:
25% Any Obtain Items depending on the Spirit Root's current Qi level.
Spirit Root's Qi Reward Qi Loss
> <=
40,000 1  Spirit Crystal 40,000
10,000 40,000 10,000
5,000 10,000 3-8  Spirit Stone 5,000
5,000  Rubbish 0

Growth Stage 4 (Fruit 50-99%)[]

% Bless/Curse Outcomes
20% Any A random number P is chosen between 2 and 5.

If Spirit Root's Qi is equal or above to P *5,000:

  • remove that Qi from the Root
  • add P BlessCurse

Else:

  • remove all Qi from the root[14]
20% Any A random number P is chosen between 2 and 5.
  • add P * 7,500 Qi to the Root
  • add -P BlessCurse
20% Blessed Remove a fraction F of 50-80% of the Root's Qi, then

For all inners with Sympathy:

  • +1.5 base Sympathy points
  • add 5 * F * RemainingRootQi base Inspiration
Cursed For all inners with Sympathy:
25% Any Obtain Items depending on the Spirit Root's current Qi level.
Spirit Root's Qi Reward Qi Loss
> <=
40,000 1-3  Spirit Crystal 40,000
10,000 40,000 10,000
5,000 10,000 3-8  Spirit Stone 5,000
5,000  Rubbish 0
25% Any Obtain Items depending on the Spirit Root's current Qi level.
Spirit Root's Qi Reward Qi Loss
> <= Blessed Cursed
80,000 1-3  Earth Flux 1-3  Wicked Flux 80,000
10,000 80,000 1-2  Resin Essence 5,000
10,000  Rubbish 0

Growth Stage 5 (Fruit Matured)[]

% Bless/Curse Outcomes
33.33% Any Nothing happens
33.33% Blessed Remove a fraction F of 60-90% of the Root's Qi, then

For all inners with Sympathy:

  • +1.5 base Sympathy points
  • add 6 * F * RemainingRootQi base Inspiration
Cursed For all inners with Sympathy:
33.33% Any Obtain Items depending on the Spirit Root's current Qi level.
Spirit Root's Qi Reward Qi Loss
> <= Blessed Cursed
150,000 1  Fortune Dew 150,000
80,000 150,000 1-3  Earth Flux 1-3  Wicked Flux 80,000
10,000 80,000 1-2  Resin Essence 5,000
10,000  Rubbish 0

Fruit Yield[]

Fruit yield of spirit roots is affected by Harvest Yield bonuses (maxes at 120% Yield). At maturation of the fruits, a farmed spirit root produces the following[15]:

Fruit Type Growth Maturity Produce Average
days base 120% Yield base 120% Yield
 Ocher Essence 112 340 1-4 2-5 2.75 3.5
 Sage Fruit 112 360 4-8 5-10 5.75 7.5
 Prism Lotus 112 100 1-2 2-3 1.75 2.5
 Gnarled Vine 112 240 3-6 4-8 4.5 6
 Crimson Fruit 112 90 1-2 2-3 1.5 2.5

Manuals[]

Spirit Roots can produce two types of Manuals. These Manuals cannot be obtained through any other method, and are very powerful compared to regular Manuals.

Orthodox Manuals[]

Spirit Roots teach one of two possible Orthodox Manuals, the first time they reach either 100% Bless or Curse[16] to cultivators benefitting from their Sympathy buff. These Manuals cannot be transcribed into the Manual Pavilion nor taught to another Cultivator, and do not even show up in the Cultivator's list of learned Manuals. It is not possible to obtain more than one manual per Spirit Root, but after obtaining its manual a spirit root can be destroyed and another of the same kind replanted. No Attainment nor Inspiration is consumed when learning the Manual directly from the Spirit Root.

The manual can only be learned by a single Cultivator of the same element as the Spirit Root, meaning that Non-elemental cultivators cannot receive any such Manuals. They are not always learned either, the cultivator needs to have 8 or more Intelligence and its Luck has to be above a random number between 1 and 15, or in other words  % chance to get, with a maximum chance to obtain it of 66.67%. If a cultivator in range has already obtained the Manual, nobody else can obtain it.

If none in the cultivators present learns the Manual, all cultivators with the Sympathy buff receive 5 base Sympathy points and Base Inspiration, where the Attainment considered is the True Attainment.

Spirit Tree Element Blessed/Cursed Manual Effect
Earth Spirit Root: Ocher Essence  Earth Blessed Natural Law (Chant of Dwelling Dragon)

Esoterica_LingZhi_MiFa_Ling_Tu

Metal Spirit Root: Sagacity Tree  Metal Blessed Natural Law (Codex of Langya)

Esoterica_LingZhi_MiFa_Ling_Jin

Water Spirit Root: Prism Lotus  Water Blessed Natural Law (Book of Buddhists)

Esoterica_LingZhi_MiFa_Ling_Shui

Wood Spirit Root: Gnarled Vine  Wood Blessed Natural Law (Sutra of Wither and Flourish)

Esoterica_LingZhi_MiFa_Ling_Mu

Fire Spirit Root: Crimson Fruit Tree  Fire Blessed Natural Law (Record of Delicate Wisdom)

Esoterica_LingZhi_MiFa_Ling_Huo

Earth Spirit Root: Ocher Essence  Earth Cursed Divergent Law (Reversed Misfortune)

Esoterica_LingZhi_MiFa_Sha_Tu

Metal Spirit Root: Sagacity Tree  Metal Cursed Divergent Law (Incantation of Spiritual Purity)

Esoterica_LingZhi_MiFa_Sha_Jin

Water Spirit Root: Prism Lotus  Water Cursed Divergent Law (Unfulfilled Relief)

Esoterica_LingZhi_MiFa_Sha_Shui

Wood Spirit Root: Gnarled Vine  Wood Cursed Divergent Law (Sutra of Great Offense)

Esoterica_LingZhi_MiFa_Sha_Mu

Fire Spirit Root: Crimson Fruit Tree  Fire Cursed Divergent Law (Heavenly Revolution)

Esoterica_LingZhi_MiFa_Sha_Huo

Unorthodox Manuals[]

Spirit Roots can teach very useful Unorthodox Manuals to inners cultivating in their area, which are stronger than regular Primordial Spirit Unorthodox Manuals, yet only cost 1 Attainment. These Manuals are learned by the cultivator upon reaching -2000 Sympathy points for Cursed Spirit Roots, and +2000 Sympathy points for Blessed ones. The type of Manual produced depends on the Blessed or Cursed state of the Spirit Root. No Attainment nor Inspiration is consumed when learning the Manual directly from the Spirit Root.

These Manuals can be transcribed into the Manual Pavilion. Additional details of the Manuals produced can be found on the Unorthodox Manuals page.

Nurturing Spirit Roots[]

Spirit Roots can be nurtured with corpses or items. The element of the item or the dead Cultivator's Law affects their Bless/Curse state, and can also transform certain Medicine items or corpses into others[4].  None (Element) items or corpses do not affect Bless/Curse state.

Nurturing with certain items containing Qi can also increase the Qi within the plant. The plant will receive 50-80% of the Qi content of the item if it is a  Spirit Stone or a  Spirit Crystal, otherwise it will receive 5-15% of the Qi content of the item.

The bless/curse state of the tree is affected for the duration of the digestion, and equal to , where ElemCoef depends on the relationship between the item's element and the root's:

  • (item) Feeding (root): +2
  • Overcome: -2
  • Same: +1
  • Neutral: -1
  •  None: 0

Nurturing event[]

There's a 5% chance to trigger a Nurturing event when feeding an item. All cultivators with the Sympathy buff receive 1 base Sympathy point, then randomly:

  • 33.3% (1/3): Base Inspiration, where Attainment is the True Attainment,
  • 33.3% (1/3): Stamina,
  • 33.3% (1/3): Base Mental State for 300s (1/2 day)

Nurturing Rewards[]

Input Any Blessed Tree Any Cursed Tree
Corpse
 Spirit Dew  Earth Flux x 1  Wicked Flux x 1
 Earth Flux  Holy Essence x 1 Considered Other Item
 Wicked Flux Considered Other Item  Evil Essence x 1
 Soul Pearl  Holy Nectar x 1  Evil Nectar x 1
 Heaven's Breath  Insight Fruit x 1  Impose Fruit x 1
 Divine Bones  Divine Mind x 1  Maligned Mind x 1
 Fortune Seed  Fortune Sand x (4 to 11)
Elemental Fruit
  • 1x Origin of spirit root's element if fruit is same element as tree
  • Nothing otherwise
Any other item of Tier 7-12 If a random number between (1 to Tier-1) >=6:

1/6 chance at Tier 7 for 1  Resin Essence, 6/11 chance at Tier 12 for 1-6  Resin Essence.

Any other item of Tier 1-6  Rubbish x 1

Digestion Time[]

The digestion time will depend on the item's tier, with exceptions for  Spirit Stone and  Spirit Crystal, which will always be digested in half a day (300s) and a full day (600s) respectively. It is equal to , in days.

Tier Digestion (days)
1 3.5
2 4
3 4.5
4 5
5 5.5
6 6
7 6.5
8 7
9 7.5
10 8
11 8.5
12 9

Reproduction of Spirit Root Plants[]

Spirit Roots that have undergone a reproduction process may result in new Spirit Root plants sprouting near existing plants.

The plants spawned this way can exceed the limit of 1 Spirit Root grown from the Fruit. They have significantly higher growth speeds than regular Spirit Root plants, and do not have the bless/curse mechanic, nor the nurturing mechanic. All other growth requirements remain identical, however.

All reproduced daughter plants have 80 Gather Qi of 5 Range, and slightly improve the Soil Fertility near themselves, like a blessed Spirit Root.

Guides[]

References[]

  1. Settings\MapStories\MapStory_FillingLv2.xml
  2. 2.0 2.1 2.2 XiaWorld.PlantThing.OnStep_LingPlant
  3. XiaWorld.PlantThing.CalcStepInfo
  4. 4.0 4.1 Settings\MapStories\MapStory_LingPlant.xml
  5. XLua.ObjectTranslator.XiaWorldThingLuaHelperBase_m_AddEnemy
  6. 6.0 6.1 ThingLuaHelperBase.AddEnemy
  7. Settings/ThingDef/Plant.xml [LingShaSpeed]
  8. XiaWorld.GameDefine.mapSeasonLingSha{}
  9. XiaWorld.PlantThing.GetEffectSourceValue()
  10. XiaWorld.NpcFlag.PractivingFlag_LingPlant
  11. XiaWorld.AreaLingPlant.GetJiaoGanNpcLingShaIncreaseSpeed()
  12. Scripts\MapStory\MapStory.lua
  13. XiaWold.PlantThing.OnStep()
  14. 14.0 14.1 14.2 should also lower BlessCurse depending on Qi, but since Qi has been removed beforehand, this part does nothing.
  15. Settings\ThingDef\Plant\Plant_LingZhi.xml
  16. Settings\Modifiers\Modifier_MapStory_SpEsoteriac.xml
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