Spell is a Skill specific to Xiandao and Shendao Cultivators that controls the power of casting Battle Spells. Battle Spells can only be cast in combat (compare to Miracles, which can only be cast out of combat). They have a variety of uses:
Effects[]
Spell Skill Level affects the following Properties[1]:
- Spell Power Bonus (
NpcFight_SpellPowerAddP
) - 7.5% Initial Value increase per Skill Level, stacks multiplicatively with other bonuses. - Spell Qi Cost Bonus (
NpcFight_SpellLingCostAddP
) - 7.5% Initial Value increase per Skill Level, stacks multiplicatively with other bonuses. - Spell Channeling Bonus (
NpcFight_SpellCastTimeAddP
) - 3% Initial Value decrease per Skill Level, stacks multiplicatively with other bonuses. Spell Cooldown Bonus(NpcFight_SpellCoolDownAddP
) -1% Initial Value decrease per Skill Level.This bonus does not function due to the way the Property is defined.- Spell Primordial Soul (
NpcFight_FightSkillSoul
) - Increases by 1 per 4 Skill Levels, starting from Skill Level 20.
Offensive[]
- Attack Enemies directly with damage-dealing Spells
- Cast spells that improve Spell power bonus
- Cast spells that improve Artifact Power Bonus
Defensive[]
Barrier[]
- Cast spells that improve Barrier Power
Healing[]
- Cast spells that restore Qi
Leveling[]
The skill follows the Skill inspiration cost formula. As the Skill Level increases, increasing amounts of Attainment and Inspiration will be required.
Humans are capped to 20 by default, but it's possible to break the cap.
- ↑ Settings\Property\FightProperty.xml