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Skills determine a Disciple's ability to perform various tasks. They are accessible through Basic Stats & Backgrounds (Window).

Skills[]

Mortal Skills[]

Note: These are hidden or converted upon Promotion

Xiandao and Shendao Skills[]

Body Cultivators[]

Affinity[]

Affinity is a Character's preference for specific Tasks, indicated by stars in the skill icon or the task box in the Work Schedule Planner. It affects skill experience gained, initial skill levels, Leisure gains and temporary Moodlets when practicing the activity.

"Passionate" (1 star):

"Obsessed" (2 stars):

Affinity Assignment[]

Once both Backgrounds are generated, the game assigns affinities for skills.[1]

Mortal Skills:

Xiandao Skills

Skill Experience[]

Certain Skills may be leveled up by performing Tasks which grant Skill Experience[2]. These are mainly Mortal Skills, which can be performed by Outer Disciples. In general, experience is awarded after completing a task, and is directly related to the amount of work performed (i.e. the length of time spent directly performing said task, excluding ancillary tasks like fetching Building Materials or Water).

Experience Multipliers[]

When gaining Experience of any kind, there are two multipliers to the base experience gained[2]. The multipliers stack multiplicatively with each other:

General Skill Experience[]

Social (SocialContact)[]

  • Performing a Leisure action with the Bird Cage: 40 experience[3]
  • Performing various Social Interactions[4][5]:
    • Greeting: 20
    • Talk: 40
    • Deep Talk: 300
    • Declare Love: 500

Artisanry (Art)[]

Mortal Skill Experience[]

Mining (Mining)[]

  • Mining a Mineral: Mining Workload multiplied by the hidden WorkKindEXPContent_Mining Property (which has a fixed value of 1)[6]

Farming (Farming)[]

  • Harvesting a Plant: Harvest Workload multiplied by the hidden WorkKindEXPContent_Harvest Property (which has a fixed value of 1)[7]
  • Sowing a Plant: Sowing Workload multiplied by the hidden WorkKindEXPContent_Sow Property (which has a fixed value of 1)[8]

Construction (Building)[]

  • Completing Construction: Construction Workload multiplied by the hidden WorkKindEXPContent_Build Property (which has a fixed value of 1)[9]
  • Repairing a damaged Building: Repair Workload multiplied by the hidden WorkKindEXPContent_Build Property (which has a fixed value of 1)[10]

Cooking (Cooking)[]

  • Cooking an item: Cooking Workload multiplied by the hidden WorkKindEXPContent_Cook Property (which has a fixed value of 1)[11]:

Crafting (Manual)[]

Medicine (Medicine)[]

  • Crafting Medicine: Crafting Workload multiplied by the hidden WorkKindEXPContent_Pharmacy Property (which has a fixed value of 1)[11]:
  • Treating an Injury: 24 experience[12]

Physical Cultivator Skill Experience[]

Comprehension (Manual)[]

  • Devouring an Item: 10 experience[13]

Inner Sight (Medicine)[]

  • Completing a Remold: 10 experience[14]

Promotion[]

A number of skills change upon Promotion[15]:

Did you know...?
Skills changed through Promotion retain partial Skill Level and are renamed. E.g., Alchemy is referred to as Medicine in the game code, meaning that an Inner Disciple performing an "Outer Disciple Breakthrough" can gain levels in Alchemy and Artifact Crafting by performing Medicine and Crafting tasks respectively--at zero Inspiration cost or increase to Attainment.

Xiandao and Shendao Cultivators[]

Medicine 100% Skill Cap
4% Skill Level per Magic Crafting level
Alchemy
Crafting Artifact Crafting
Magic Random (~33%) Artifact Mastery
Spell
Protect

Example:

Body Cultivators[]

Medicine 100% Skill Cap
50% Skill Level
Inner Sight
Crafting Comprehension

Thought Shards[]

Skill Levels from  Thought Shards are included in YaoGuai's Promotion conversion but also reapplied to their full value.

Example:

  • Base Crafting Skill Level of 3
  • Ring (Thought Shard) for +5 crafting skill level
  • Clothing (Thought Shard) for +6 Crafting Skill Level (overcap)

...and no other bonus/malus to crafting will produce a Crafting Skill Level total of .

As a  Physical Cultivator, they would have:

  • Comprehension
    • Skill Cap of 26 (from Clothing)
    • Skill Levels from 50% conversion
    • 11 extra Skill Levels from Ring and Clothing being reapplied
      • Comprehension Skill Level: 19, Skill Cap: 26

Ability Rating Calculation[]

Consider...
Ability Rating is not used in success rate or skill ability calculations. It is intended as an approximate measure of a Character's ability but is not actually used when performing actions. It's strongly recommended to refer to Skill Level and Five Attributes instead.

Mortal Skills[]

Ability Rating is determined by two factors: Skill Level and Five Attributes and further modifier by effects such as Pain.

The formula for the ability rating of a skill is:

Ability Rating = (Skill Level) * (1 + Weighted Attribute) / 2

Note: only integers are used in the calculation. A character with 9.0 Charisma will have the same Ability Rating as one with 9.95, whereas in-game displayed values are rounded to the nearest integer.

Example: character with 10 Cooking, 5 Perception and 6 Constitution

10 * (1 + (Weight * Perception) + (Weight * Constitution)) / 2

Cooking

Attribute Weight Table[]

Skill

DefName

Perception Constitution Charisma Intelligence Luck
Mining

Mining

0.5 0.5 0 0 0
Farming

Farming

0.7 0.3 0 0 0
Construction

Building

0 1 0 0 0
Crafting

Manual

0.5 0 0 0.2 0.3
Social

SocialContact

0 0 1 0 0
Artisanry

Art

0.4 0 0 0.6 0
Cooking

Cooking

0.6 0.4 0 0 0
Medicine

Medicine

0.6 0 0 0.4 0
Battle

Fight

0.4 0 0 0.2 0.4
Qi Sense

Qi

0 0.6 0 0.4 0
Artifact Crafting

Manual

0.5 0 0 0.2 0.3
Alchemy

Medicine

0.6 0 0 0.4 0

Magical Skills[]

The Magical Skills formula only uses Skill Level (not Five Attributes):

Skill Ability Rating = (Skill Level) * 2.5

References[]

  1. XiaWorld.NpcRandomMechine._RandomNpc
  2. 2.0 2.1 XiaWorld.NpcSkillData.AddSkillExp
  3. 3.0 3.1 3.2 XiaWorld.ToilGetFun.OnLeaveToil
  4. XiaWorld.NpcRelation.InteractiveToNpc
  5. Settings/Property/SkillProperty.xml
  6. XiaWorld.ToilMine.OnLeaveToil
  7. XiaWorld.ToilHarvest.OnLeaveToil
  8. XiaWorld.ToilPlant.OnLeaveToil
  9. XiaWorld.ToilBuild.OnLeaveToil
  10. XiaWorld.ToilFixBuilding.OnLeaveToil
  11. 11.0 11.1 11.2 XiaWorld.ToilMakeItem.OnLeaveToil
  12. XiaWorld.ToilTreat.OnLeaveToil
  13. XiaWorld.BodyPractice.DevourItem
  14. XiaWorld.BodyPractice.DoQuenchingStep
  15. XiaWorld.NpcPractice.Up2Disciple
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