This Property determines the chance that a Treatment succeeds.
If a Treatment fails, there is a 60% chance that the condition will worsen by 0-40%[1]
DisplayNameEn | Healing Success Rate |
---|---|
DescEn | The probability for healing to be carried out successfully. Failure can lead to the injury worsening. |
Name (Game Code) | TreatSuccessChance
|
DisplayName | 治疗成功率 |
Desc | 治疗成功的概率,如果失败会有可能导致伤势恶化。 |
BaseValue | 1 |
DisplayValue | {0:P} |
FunctionKind | 生产属性 |
FunctionKindEn | Produce Stats |
Functions0Name | Sense (Feeling )
|
Functions0Weight | 0.4 |
Functions1Name | Action (Operation )
|
Functions1Weight | 0.6 |
MinValue | 1 |
Properties0Name | Consciousness Efficiency (ConsciousnessEfficiency )
|
Properties0Weight | 1 |
PropertyType | Outer (Worker )
|
ShowInUI | 1 |
Skills0Name | Medicine (Medicine )
|
Skills0Weight | 1 |
- ↑ Settings\Property\WorkProperty.xml