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Pet Training is done in-game by choosing Pet actions to perform with a "frequency slider" (see #Pet Behavior) and a specialized diet. A pet has to initiate an action on their own for their behavior to be adjusted.

Pet Behavior[]

Behavior loop[]

Pets have the following sequence of actions, where any action fulfilling a need is skipped if that need is already met[1] :

Sleep > Drink > Shit > Eat > EatHigh (delicacies) > Atk > Learn > Help > HelpInner > Carry > Train > Free (it's how they play).

When a sequence ends, another follows immediately. Some actions can interrupt the current sequence, most notably sect attacks. Moreover, actions can have conditions attached to them. In particular, training requires a certain amount of fun (depending on the pet's maturity) to not be skipped, and training depletes the entire fun bar of the pet.

In addition, when an action can be fulfilled in several ways the pet will choose among these depending on the behavior frequency adjustments and the conditions attached to some of those - for example the action to "Sleep in its own bed" is not considered if no bed has been built for the pet.

Behavior frequency[]

Behavior frequency can be adjusted between:

never > rarely > occasionally > sometimes > often

Some actions can't be adjusted and have a fixed chance of happening. Pets have an initial propensity to do certain actions. This matters as it affects their Bless/Curse rating until they are set by the player.

Activity Type Base  Huajuan

LsDog

 Qin Muxue

LsFox

 Yiming

LsPhoenix

 Changhai

LsDragon

 XianxianDLC

LsPandaXian

 MiaoDLC

LsXuanWu

Sleep Rest occasionally
Eat according to schedule Eat occasionally
Eat feces Fun never often never never never never never
Eat Precious Materials Fun never rarely rarely often often occasionally
Drink Elixir Fun
Eat Wheat Eat rarely rarely often rarely never
Eat Dried Meat Eat often rarely rarely rarely rarely
Eat Pear Eat rarely rarely often rarely often
Eat Raw Meat Eat often often rarely rarely rarely
Eat Cooked Meat Eat
Attack Building Fun often often rarely occasionally occasionally rarely
Attack Clothing Fun often occasionally rarely often occasionally rarely
Attack Outer Disciple Attack often occasionally rarely often often rarely
Attack Inner Disciple Attack occasionally occasionally rarely often often rarely
Attack Visitor Attack occasionally rarely often rarely rarely
Attack Guest Attack occasionally rarely often rarely rarely
Attack unknown Mortal Attack occasionally rarely often rarely rarely
Attack Enemy Attack occasionally rarely often rarely rarely
Defecate on the Spot Shit rarely often often often rarely
Defecate by Plants Shit never often
Defecate by my bed Shit never often
Defecate in Storehouse Shit often
Defecate on Bed Shit often
Defecate in Field Shit often
Take care of Disciple Carry often often never never occasionally
Move Unconscious Outer Disciple Carry often often rarely never occasionally
Move Unconscious Inner Disciple Carry often often rarely never occasionally
Move Unconscious Visitor Carry often often rarely never occasionally
Move Unconscious Enemy Carry often often rarely never occasionally
Move Unconscious Guest Carry often often rarely never occasionally
Move enemy corpse Carry often often rarely never occasionally
Move visitor's corpse Carry often often rarely never occasionally
Move guest's corpse Carry often often rarely never occasionally
Move Outer Disciple's corpse Carry often often rarely never occasionally
Move Inner Disciple's corpse Carry often often rarely never occasionally
Move Unconscious Mortal Carry often often rarely never occasionally
Move Mortal's corpse Carry often often rarely never occasionally
Organize items Help often often rarely never occasionally
Cut wood Help often often rarely never occasionally
Mine Help often often rarely never occasionally
Pilfer items Help often often rarely never occasionally
Butcher Help often often rarely never occasionally
Irrigate Help
Cure Frostbite Help
Cure Heatstroke Help
Cook Help
Refresh Spell Help
Furnace Spell Help
Join in the fun Help
Play with things Fun
Hone Qi Train rarely often rarely rarely often
Practice Core Train rarely often often rarely
Hone Protection Train often rarely rarely rarely often
Hone Intellect Train
Practice Spells Train rarely rarely sometimes often
Attack Unconscious Outer Disciple Attack often
Attack Unconscious Inner Disciple Attack often
Attack Unconscious Guest Attack often
Attack Unconscious Visitor Attack often
Attack Unconscious Mortal Attack often
Feed Laxative Help often often rarely rarely rarely
Heal Injury Help
Enjoy the breeze Fun
Urinate Help
Cook Help
Heal Injury Help
Urinate Help
Use Spells on Enemy Battle never never never never often occasionally
Use Spells on Ally Battle never
Feed Euphoria Pill HighHelp
Feed Sprout Pill HighHelp
Feed Purity Pill HighHelp
Feed Spirit Stone HighHelp
Feed Spirit Crystal HighHelp never
Consume Snake Gall Eat rarely rarely rarely often
Consume Bear Gall Eat rarely rarely rarely often
Consume Red Ginseng Eat never never rarely rarely occasionally
Consume Purple Ganoderma Eat never never rarely rarely occasionally
Consume Ochre Essence Eat never never often often occasionally
Consume Crimson Fruit Eat never never often often occasionally
Eat Prism Lotus Eat never never often often occasionally
Consume Sagacity Fruit Eat never never often often occasionally
Consume Gnarled Vine Eat never never often often occasionally
Consume Life Spring Eat
Consume Flood Dragon Egg Eat never never often never
Consume Phoenix Egg Eat never never never often
Consume Dragon Feces Eat often never never never never
Consume Dumpling Eat
Consume Phoenix Flesh Eat never never never often
Consume Dragon Flesh Eat never never often never
Consume Primordial Flesh Eat
Consume Bread Eat often rarely rarely rarely
Consume Beast Blood Eat rarely often rarely rarely
Consume Earth Flux Eat never never rarely rarely
Consume Ice Crystal Powder Eat rarely rarely rarely often
Consume Igneocopper Powder Eat rarely rarely often rarely
Consume Cinnabar Eat
Consume Resin Essence Eat never never occasionally occasionally
Consume Holy Essence Eat never never occasionally occasionally
Consume Evil Essence Eat never never occasionally occasionally
Consume Healing Herb Eat
Consume Purity Leaf Eat
Consume Spirit Leaf Eat
Consume Laxative Eat never often
Eat Bamboo Shoots Eat often
Eat Bamboos Eat often
Eat Something Eat
Eat Trimerous Essence Pill Eat never never occasionally occasionally often
Eat Soil Essence Powder Eat never never occasionally occasionally often
Eat Qi Fasting Pill Eat never never occasionally occasionally often

Food Nutrition[]

As part of their behavior loop, pets will try to consume two types of food, regular and high quality (rare items like Earth Flux), one after the other.

Nutrition value[]

Different types of Food provide different bonuses to Pets, mostly in the form of nutrition[2]. Nutrition is a value attached to one of the pet's 5 main stats (INT, Qi, Core, Protect and Spell) and varying between -100 and 100. It drastically increases the efficiency of the related training and is consumed by that training, whereas having negative nutrition will decrease the stat instead[3]. The nutrition value storage for a particular stat can be accessed in-game as the image shows.

Screenshot of the pet panel highlighting the Core Nutrition value

The current storage of nutrition can be seen in-game in the pet panel

It is thus very important to choose food boosting the stats one wishes to train on the pet. For easier management, boosting one stat at a time is also easier.

Food also affects the two secondary stats "Fatness" and "Strength", providing direct bonuses or maluses to those stats each time the pet is fed. If the food is common, the stats are affected by the reducing multiplier explained below in the same way Nutrition values are.

In addition, the WuDang DLC pet  Miao has specific nutrition rules depending on their Bless/Curse attribute.

Food extra effects[]

The Food need is filled by the consumed food nutrition value as usual[4]. The extra Needs provided by the food, like Leisure for  Amber Fruit or Water for  Simple Meal are ignored.

However, the modifiers applied by the food will apply to the pet. This does not necessarily have an effect on them however, as their needs aren't affected by the same properties as non-pet NPCs. For example, the Amber Fruit's hunger immunity is applied by the property Food Consumption Bonus, but the Food need of the pet doesn't make use of it so they'll have the modifier active without it doing anything.

High Quality food[]

Whenever the pet eats a High Quality food[2], they'll get a "Medicine Absorbing"[5] debuff of 1200s (2 in-game days). Moreover, eating any more food of that type during the debuff won't result in any nutrition gain, and the pet behavior is adjusted not to try againbefore the cooldown expires.

In compensation, the nutrition value of the high quality food is always at full strength[6], and the values are sometimes higher than similar common food.

Name Intelligence Core Spells Qi Protection Fat Strong
 Prism Lotus -1 0 0 50 0 0 0
 Earth Flux 3 3 3 3 3 0 0
 Sage Fruit 0 0 0 -5 50 0 0
 Crimson Fruit 0 0 50 0 -5 0 0
 Gnarled Vine 50 -5 0 0 0 0 0
 Ocher Essence 0 50 -5 0 0 0 0
 Life Spring 6 0 0 0 0 -10 0
 Red Ginseng 0 0 12 0 0 0 -5
 Ganoderma 0 0 0 20 0 -5 0
 Beast Blood -1 6 6 0 0 0 0
 Snake Gall 0 0 0 0 20 2 0
 Bear Gall 0 0 0 0 20 5 0
 Wicked Flux 0 0 0 0 0 -10 -10
 Frost Powder

 Primeval Flesh

 Igne Powder

 Laxative

0 0 0 0 0 0 0
 Cinnabar 0 0 0 0 0 -3 -3
 Resin Essence 0 30 0 -10 0 0 0
 Holy Essence 0 0 0 -8 40 0 -3
 Evil Essence 0 0 0 40 -8 -3 0
 Herb

 Purity Leaf

 Spirit Leaf

0 0 0 0 0 -1 0
 Fitness Pill 0 0 0 0 0 -10 0
 Power Pill 0 0 0 0 0 10 0
 Soil Essence PowderDLC 0 0 0 12 0 0 0
 Qi Fasting PillDLC -5 0 0 0 0 -5 0
 Trimerous Essence PillDLC 0 0 20 0 0 0 0

Common food[]

Common food do not have a cooldown and can always be eaten. If they have no nutrition value, they always give their full nutrition strength. Otherwise, their nutrition strength is reduced by the following ratio : , with a maximum of 1 (so no bonus can be acquired that way). The maximum water need of the pet depends on its growth stage[7], it is 50 at the child stage and 100 otherwise.

Moreover, in the Fat and Physique case, if the bonus is strictly between -1 and 1, it will not apply, which means, as most common food only affect those factors by 1, that you'll only modify those stats when the above factor is at 1. In practice, this means that food's effect on nutrition gets progressively lower as the pet's thirstiness increases, unless the nutrition value of the food is particularly high or 0.

Name Type Intelligence Core Spells Qi Protection Fat Strong Nutrition
 Pig Demon Meat Meat 0 12 0 0 0 1 2 70
 Amber Fruit Fruit 12 0 0 0 0 0 0 40
 Li's Dried Amber Fruit Fruit 8 0 0 0 0 0 0 40
 Ginkgo Fruit Fruit 9 0 0 0 0 0 0 40
 Pear Fruit 7 0 0 0 0 0 0 25
 Dried Meat

 Boar Meat

 Frog Meat

 Turtle Meat

 Bear Meat

 Bull Meat

 Rabbit Meat

 Chicken Meat

 Cat Meat

 Tiger Meat

 Snake Meat

Meat 0 4 0 0 0 0 1 35
 Cloud EelDLC Meat 0 4 0 0 0 0 0 30
 Wolf Meat Meat 0 8 0 0 0 0 1 70
 Night CarpDLC Meat 0 8 0 0 0 0 0 30
 Fish Meat Meat 0 10 0 0 0 0 0 70
 Chicken Egg

 Turtle Egg

 Snake Egg

Meat 0 5 0 0 0 0 0 35
 Wheat Other 0 0 0 0 2 1 0 25
 Mushroom Mushrooms 0 0 0 3 0 -1 0 25
 Lotus Root Tubers 0 0 6 0 0 0 -1 55
 Ginseng Tubers 0 0 9 0 0 0 -1 55
 Lingzhi Mushrooms 0 0 0 5 0 -1 0 25
 Simple Meal Cooked Food 0 0 0 0 10 1 0 85
 Fine Meal Cooked Food 0 0 0 0 12 1 0 85
 Lavish Meal Cooked Food 0 0 0 0 15 1 0 85
 Spoiled Meal

 Inedia Pill

 Flour

 Fasting Pill

 Nourish Pill

 Bread

 Guanyin Clay

 Feces

 Dragon Feces

 Dumpling

Drug/Other 0 0 0 0 0 0 0
 Flood Dragon Egg Other -3 0 40 0 0 0 0 150
 Nurturing Phoenix Egg Other 0 40 0 -3 0 0 0 150
 Phoenix Flesh Other 0 25 -1 0 0 1 2 70
 Flood Dragon Flesh Other 0 -1 25 0 0 1 2 70
 Soil EssenceDLC Tubers 0 0 6 0 0 0 0 60
 Golden ClawDLC Meat 0 12 0 0 0 0 0 30

Stat training[]

Pets will train a stat whenever their Leisure (Fun) is high enough[1], and as long as their stats are not already maxed. The point where they start to train depends on their maturity :

  • Child Stage : 50 fun needed
  • Learning Stage : 100 fun needed (yes it's counterintuitive)
  • Mature Stage : 75 fun needed

The activity they choose to train is decided by the player's behavior choices, where non-forbidden activities will be weighted depending on the player's encouragement. Note that the stat being maxed does not prevent the pet to try to train it (they'll then cancel the activity, and do another loop before trying to train again).

The stats are gained in full at the end of a successful training session, not progressively during that session[3]. Depending on the nutrition value for that training, the base boost is :

  • Nutrition between -1 and 1 : 0.
  • Nutrition < -1 : . As Nutrition is negative, this is a decrease in stat.
  • Nutrition > 1 : where Cost is , and the division on Nutrition is rounded up. This means a minimum base boost of 0.4.

If Nutrition is >1, the nutrition value is reduced by Cost. A multiplier is then applied to the base boost, equal to %, for a maximum boost of 50%. The value is finally rounded down to the nearest decimal and added to the stat. Finally, the entire Leisure of the pet is depleted, no matter its starting value.

Recommendations[]

  • A Pet's idle behavior can be interrupted (default: ALT+S) to train them faster.
  • Training Intelligence as the first stat is optimal, given it makes training other stats 50% faster
  • Training one stat at a time makes food management easier

References[]

  1. 1.0 1.1 Settings/LingShou/Tree/Tree2.txt [Train]
  2. 2.0 2.1 XiaWorld.Npc.AddFoodNutir()
  3. 3.0 3.1 XiaWorld.JobLsTrain.OnToilFinish()
  4. The game defines a particular Food Nutrition value in Settings/LingShou/FoodNutrition/nutrition.txt but doesn't actually make use of it when eating
  5. Settings/Modifiers/Modifier_System.xml [Modifier_Dan_ColdDown]
  6. Specifically, this isn't because they have that modifier but because they have no nutrition value, which means the check in XiaWorld.Npc.GetNeedV() returns false
  7. XiaWorld.LsNeedBase.MaxValue
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