Mental State is a Need of Inner Disciples (Cultivators) that affects their ability to Cultivate and Breakthrough. It doesn't apply to Outer Disciples (Mortals).
Law Effects[]
Xiandao[]
Mental State affects many different activities, including Cultivation Speed[1], Breakthroughs[2], and Artifact Crafting Success Chance[3] for Xiandao cultivators. It also changes depending on the cultivator's Cultivation Mode.
Cultivation Modes[]
During "Practice", and "Train", a cultivator's Mental state decreases to a minimum of the Base Mental State.
During "Mind", a cultivator's Mental state increases to a maximum of 100.
During "Balance", a Cultivator starts cultivating (Practice) when Mental State is greater than 50, and stops cultivating (Mind) when Mental State is under 30. It is not recommended to leave a cultivator on "Balance", as the 30-50 Mental State range significantly reduces Cultivation Speed. The Elysium mod allows for cultivation to be automatically performed between levels with better Cultivation Speed bonuses, such as 51-70 or 70-85 Mental State.
Mental State Levels[]
- 95%+ = Pristine
- 85% - 95% = Harmony
- 70% - 85% = Composed
- 50% - 70% = Stable
- 30% - 50% = Unstable
- 30%- = Breakdown
Mental State rate of change[]
The speed at which the Mental State changes depends on the current Mental State, activity, and Mood.
When Mental State is increasing, the higher the Mental State, the slower it increases[4]. The Mental State change rate depends on the current Mental State, the action being performed[5], and the result is multiplied with the Level of Stable Mental State (SpeedOfMindStateCoefficient
) Property and the Mood multipliers[4].
- When the Mental State is increasing, the lower the Cultivator's Mood, the slower Mental State changes, with the speed of change being 0.6x at 0 Mood and 1.8x at 200 Mood[4].
- When the Mental State is decreasing, the lower the Cultivator's Mood, the faster Mental State changes, with the speed of change being 1.4x at 0 Mood and 0.75x at 108.3 or higher Mood[4].
Mental State \ Action | Other actions
|
Practice
|
Mind
|
Train
|
Cult. Speed[1] | Efficiency
-(Mind/Practice) |
Cult/time |
---|---|---|---|---|---|---|---|
<0 | 0.01 | -0.2 | 0.01 | -0.2 | 0.1 | 0.05 | 0.005 |
0 to 29 | 0.01 | -0.1 | 0.02 | -0.1 | 0.1 | 0.5 | 0.05 |
30 to 49 | 0.1 | -0.1 | 0.2 | -0.1 | 0.4 | 2 | 0.8 |
50 to 69 | 0 | -0.04 | 0.1 | -0.04 | 1 | 2.5 | 2.5 |
70 to 84 | 0 | -0.03 | 0.05 | -0.03 | 1.2 | 1.67 | 2 |
85 to 94 | 0 | -0.05 | 0.01 | -0.05 | 1.5 | 0.2 | 0.3 |
95 to 99 | 0 | -0.02 | 0.001 | -0.02 | 1.5 | 0.05 | 0.075 |
>=100 | -0.2 | -0.2 | 0 | -0.2 | 1.5 | 0 | 0 |
Optimizing cultivation speed[]
Purity Pill slows down the Mental State Change speed, and the mental state changes extremely slowly at high mood levels and in the 95 to 99 range. In practice, this means that at 100 Mental state you can cultivate for 2 days straight using 2 purity pills with a cultivator on the best Mood, regen your mental state once the pills wears off and start again. In simple steps :
- Disable/Unequip your Base Mental State items
- Regenerate Mind to 100 (barely) - 15 (from the pill themselves) - your Base Mental State items
- Toggle/Reequip your base Mental State items and eat a Purity pill
- Cultivate for a day, eat a second Purity pill, cultivate for another day
- Repeat
Doing so will make the second Purity pill expire just as you reach 85 mental state (84 with no wasted time at all but it is not realistic). It is not worth using Base Mental State talismans compared to Cultivation speed or Stats improvement Talismans. Being under the effect of the pill when regenerating the mind is quite detrimental however so be careful here.
To avoid micromanagement, the Elysium Mod has a setting allowing you to consume Purity pills automatically when cultivating which handles everything for you (if you don't use base Mental State items). In this case, you want to (at least) check the Purity option as well as the "Practice Only" setting, and use a 86-100 cultivation range.
In case Purity pills are not available you have several options :
- Disabling/Unequipping Base Mental State items to stay in the 30-50 Mental state as long as possible for optimal speed when regenerating then switching/equipping them back once you raise your desired values can be a significant improvement depending on the items available
- If there are enough Mental State bonuses to allow Base Mental State to be boosted above 50, the cultivator can be permanently on the Practice training mode to maximize Cultivation point gain.
- Otherwise, the average cultivation gained over time (Cult/time) is highest in the 50-70 range, which minimizes the amount of time required per cultivation point, and is the optimum cultivation range when using the Elysium mod without micromanagement or Purity Pills.
- Without mods, the "Balance" cultivation method defaults to the 30-50 range, which is way worse than everything else mentioned here.
Shendao[]
Mental State is an important part of the Shendao Mental State Breakthrough mechanic.
There is a new Stage for every 100 Mental State, and certain requirements must be met to reach the next stage. The rate of Mental State change also varies with the stage.
- Move (0-100)
- Calm (100-200)
- Still (200-300)
- Sagely (300-400)
- Wise (400-500)
- Empty (500-600)
- Spirit (600-700)
Physical[]
Mental State is solely affected by the Physical Cultivator's Mood. It is equal to half of the Cultivator's Mood. One way to increasing the Mood is remolding the Phallus for Male Physical Cultivators.
Modifying Mental State[]
Items[]
Snake Demon's Scale (+2.5)
Scented Sachet (+5)
Sacred Nimbus PlateDLC (+3 to +18)
Talismans[]
Only applicable to Xiandao Cultivation and
Shendao Cultivation. Talismans cannot be equipped on Physical Cultivators. These following Talismans affect Mental State:
Name | Effects | Notes |
---|---|---|
Divinity Mind | +45 | one per game from Ethereal Cave |
Divine Comprehension | +3.6 mental per Tier +50.40 @ T12 +28.80 @ T6 | |
Tranquil Heart | +1.5 mental per Tier +21 @ T12 +12 @ T6 | |
Story | +4.5 mental per Tier +63 @ T12 |
-168% Cultivation Speed |
Prayer | +1.5 mental per Tier +21 @ T12 |
(mood + mental -recreation consump) Requires a certain Reincarnator "Shenshen Ruye" (Male) |
Everlasting Prosperity | +2.5 Mental per Tier +35 @ T12. |
(mood + mental) Obtain recipe from Otherworld Rift event |
Medicines and Pills[]
Only applicable to Xiandao Cultivation and
Shendao Cultivation. Medicines and Pills cannot be consumed by Physical Cultivators, as they are devoured for essence instead.
Purity Leaf +4 for 300s
Purity Pill +15 for 600s = 1 day (note that the most important effect of Purity Pill is its Mental State Change speed effect)
Wicked Flux -10 Base Mental State each consumption before Medicine Resistance.
Sarira (+25 consumed, +5 equipped)
Division Pill -30 each consumption
Branches[]
- Cultivation Branch: +1 Base Mental State per Leader Effectiveness score.
- Very Stressed branch leaders can reduce mental state by up to -198 Mental State
Spirit Roots Sympathy[]
A Cursed Spirit Root can reduce Mental State by up to -10 (0% Curse) to -40(100% Curse) per plant, while a Blessed Spirit Root increases it by 10 (0% Bless) to 40 (100% Bless) for any cultivator within a 11x11 square of the Spirit Root which is currently meeting all growth requirements[6][7]. If the Spirit Root is not meeting all growth requirements, it reduces Mental State by 5 instead. To access this bonus, the cultivator needs to be in the following aim(s):
Xiandao Cultivation: Practice only (not
Meditation or its variants)
Shendao Cultivation: Balance and Restrained
Physical Cultivation: Remold and Breathing
This may be stacked to a maximum of 4 plants, as there is no known setup to have all 5 Spirit Roots affect a single tile while meeting all growth requirements.
Obsessions[]
An appeared obsession is -30 Mental state. They can be cleared with Shendao cultivators, meaning they are semi-temporary.
Clothing[]
Some Torch Dragon clothing set (gender specific) will boost mental state by 15 per piece (+30 total):
Feather Tunic + Feather Pants for men
Crane Tunic + Crane Pants for women
Manuals[]
Only applicable to Xiandao Cultivation as they are the only Cultivators who can learn Manuals. Manuals provide the largest increase to Mental State.
Manual Pavilion[]
- Pre Golden Core
- +40 Taiyi Laws
- +65 All vanilla Supreme Laws and Standalone Orthodox Manuals
- +120 All Supreme Laws and Standalone Orthodox Manuals including Immortal Tales of WuDang DLC
- All non-exclusive Manuals:
- +70 Taiyi Laws
- +135 All vanilla Supreme Laws and Standalone Orthodox Manuals
- +210 All Supreme Laws and Standalone Orthodox Manuals including Immortal Tales of WuDang DLC
Manual List[]
Name | Cultivation Level | Source / Law | Exclusive | Att. | Effect | Element | Type | |
---|---|---|---|---|---|---|---|---|
# | Stage | |||||||
Mindful Springs
|
1-3 | Qi Shaping | Sixteen Supreme Steps Law | 2 |
|
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Gong | |
Revitalization View
|
1-3 | Qi Shaping | Law of Nimbus Conquest | 3 |
|
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Gong | |
Spell of Impurity
|
1-3 | Qi Shaping | Law of Nimbus Conquest | 3 |
|
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Gong | |
Killing Intent
|
1-3 | Qi Shaping | Seven-Slaughtering Sword | 3 |
|
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Fabao | |
Records of the Perfected Warrior
|
1-3 | Qi Shaping | Grand Chariot Wisdom Law | 3 |
|
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Fabao | |
Tri Vision
|
1-3 | Qi Shaping | Six Paths Reincarnation Law | 3 |
|
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Gong | |
Breakthrough Incantation
|
4-6 | Core Shaping | Grand Chariot Wisdom Law | 2 |
|
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Gong | |
Sitting in Oblivion
|
4-6 | Core Shaping | Emotion Severing Law | 3 |
|
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Fabao | |
Gaia Plane
|
4-6 | Core Shaping | Emotion Severing Law | 4 |
|
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Gong | |
Violet Clouds
|
4-6 | Core Shaping | Sunshade Precipice | 4 |
|
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Gong | |
Pure Yang Positivity
|
4-6 | Core Shaping | Law of Nimbus Conquest | 6 |
|
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Gong | |
Supreme Yin Flow
|
4-6 | Core Shaping | Law of Nimbus Conquest | 6 |
|
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Gong | |
Blade Oath
|
4-6 | Core Shaping | Seven-Slaughtering Sword | 6 | Mutually Exclusive: Blade Cohesion
|
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Fabao | |
Blade Cohesion
|
4-6 | Core Shaping | Seven-Slaughtering Sword | 6 | Mutually Exclusive: Blade Oath
|
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Fabao | |
Killing Intent II
|
4-6 | Core Shaping | Seven-Slaughtering Sword | yes | 6 | +5 Base Mental State (AddV )
+10% Base Artifact Power Bonus ( |
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Fabao |
Divine Mastery
|
7-9 | Golden Core | Seven-Slaughtering Sword | 6 | Mutually Exclusive: Swordmind
|
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Fabao | |
Swordmind
|
7-9 | Golden Core | Seven-Slaughtering Sword | 6 | Mutually Exclusive: Divine Mastery
|
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Fabao | |
Flame Osmosis
|
7-9 | Golden Core | Law of Nimbus Conquest | 8 |
|
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Gong | |
Profound Yin Meridians
|
7-9 | Golden Core | Law of Nimbus Conquest | 8 |
|
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Gong | |
Killing Intent III
|
7-9 | Golden Core | Seven-Slaughtering Sword | yes | 9 | +5 Base Mental State (AddV )
+10% Base Artifact Power Bonus ( |
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Fabao |
Reincarnated Psyche
|
10-12 | Primordial Spirit | Six Paths Reincarnation Law | 6 |
|
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Skill | |
Sword Ultima I
|
10-12 | Primordial Spirit | Seven-Slaughtering Sword | 9 | Mutually Exclusive: Selfsword I
|
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Fabao | |
Selfsword I
|
10-12 | Primordial Spirit | Seven-Slaughtering Sword | 9 | Mutually Exclusive: Sword Ultima I
|
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Fabao | |
Enlightened Spirit
|
10-12 | Primordial Spirit | Six Paths Reincarnation Law | yes | 9 |
|
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Skill |
Moral Purification
|
10-12 | Primordial Spirit | Primordial Alchemy Law | 12 | +20 Base Mental State (AddV )
|
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Gong | |
Taoist Heart
|
10-12 | Primordial Spirit | Primordial Alchemy Law | yes | 12 | +40 Base Mental State (AddV )
|
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Gong |
Camp[]
- Dragon Incense CeremonyDLC (+10 depending on choices)
Spirit Relic[]
Spirit Relics have the option of being used normally, or used in a Suppression Room to invert their effects.
- Random Relics (+5 to +20)
Morality Seal (+15)
Primordial Seal (+15)
Mystical Seal (+15)
Yin Vessel (-25)
Yin Yang Board (-15)
Holy Grace (+15)
Boss Monster[]
- Torch Dragon Yin form special attacks:
- -2 Thunder of Mind (per hit)
- -100 Heavenly Fury - Mind Mask (for 1 year)
- +20 Heavenly Fury - Mind Mask (after debuff expires, permanent)
Misc[]
- +15 Spirit Pet in Company
- +5 Mentor help during breakthroughs
Mods[]
Elysium[]
Elysium (Mod), a.k.a the Auto Cultivation Mod, manages Mental State during Xiandao cultivation better than the in-game "Balanced" option.
See also: Mods
References[]
- ↑ 1.0 1.1
XiaWorld.GameDefine.MindState2PracticeSpeed
- ↑
XiaWorld.NpcPractice.GetBrokenRate
- ↑
XiaWorld.GameDefine.MindState2Refining
- ↑ 4.0 4.1 4.2 4.3
XiaWorld.MindStateNeed.GetSubValue
- ↑
XiaWorld.GameDefine.MindStateChangeSpeeds
- ↑
XiaWorld.AreaLingPlant.NpcEnterPrative
- ↑ Settings\Modifiers\Modifier_LingZhi.xml