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Incarnated Sentient Spirit is a playable Character made from a Sentient Spirit (Illumination).

Obtaining[]

Uses[]

Stats[]

An Incarnated Sentient Spirit's Five Attributes and Skills are determined by the Tier of the original Object becoming sentient, the various Objects that it has been fed (to change its Element) as well as its Name and Gender.

Name and Gender[]

The Name and Gender of the Incarnated Sentient Spirit determines how the stats are generated, and they cannot be changed after the incarnation.[1]

Elemental Composition[]

  • A high percentage of Metal feeding increases PER.
  • A high percentage of Wood feeding increases CON.
  • A high percentage of Water feeding increases CHA.
  • A high percentage of Fire feeding increases INT.
  • A high percentage of Earth feeding increases LUK.

Element Friendly/Hostile[]

If the percentage of feeding of any element is below 10%, the Element-Hostile Trait is received. This reduces the Law Match of that element's laws by 50%, and reduces the Elemental Resistance of the counteractive element by 20%.

If the percentage of feeding of any element is above 75%, the Element-Friendly Trait is received. This increases the Law Match of that element's laws by 50%, and increases the Elemental Resistance of the element counteracted by it by 10%.

For example, having 9% Earth Feeding will reduce Law Match of Earth by 50% and reduce Wood resistance by 20%. Having 80% Earth Feeding will increase Law Match of Earth by 50% and increase Water resistance by 10%.

Limitations[]

Incarnated Sentient Spirits are soft capped to 10 Skill Level at 'birth', unless their sentient type changes it[2].

Characteristics[]

Incarnated Sentient Spirits receive 2 backgrounds, one linked to their Illumination event, one to the item they were before incarnation[3].

Origin Background[]

All Incarnated Sentient Spirits have the following feature[3]:

They also receive the following background depending on their Illumination:

Background Origin PER CON CHA INT LUK Qi Sense
Enlightened  Darksoul Genesis (Item)

 Lifeforce Genesis (Building)  Divine Mercy (Plant)

1 1 1
Blessed Awakening Cultivator EquipmentCultivator cultivating nearby 2 1
Sentient World Thunderstorm Weather 2 -1 1 1
Sentient World Miasma Weather 2 1
Sentient World Heavy Rain Weather 1 2 -1 1
Sentient World Foehn Wind Weather -1 2 1
Sentient World Sandstorm Weather 1 -1 3
Sentient World Qi Burst Weather 1 1 5

Elixir[]

Edible[]

Soul Gem[]

Spirit Stone[]

Talisman[]

Gear[]

Relic[]

Material[]

Artifact[]

Building[]

Plant[]

Other[]

Hairdos[]

There are unique hairdos for certain Incarnated Sentient Spirits, including:

An illustrated elaboration by Rumi available here.

Guides[]

Screenshots[]

References[]

  1. This guide contains a list of name/gender combinations that produce especially high stats.
  2. Rumi, on Discord Community (2021/08/17)
  3. 3.0 3.1 Settings\Npc\Backstories\Stories.txt, Settings\Npc\Features\Special_Features.xml,Settings\Modifiers\Modifier_JGToHuman.xml
  4. The Modifier DanToHuman is utilized in XiaWorld.Npc.EatItem, making the first consumable not apply its Medicine Resistance. It's also removed at that point, which means that the effect is only useful for the first ever consumable.
  5. XiaWorld.NpcEquipData.ActiveItemThing
  6. 6.0 6.1 XiaWorld.Npc.EatItem
  7. XiaWorld.OnDayChange -> HasModifier("PlantToHuman")
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