The Divine Realm is a minigame unique to Shendao Cultivation. It is formed upon reaching Cultivation Level 9 (Divine State)[1] during the Divine Realm Breakthrough.
Divine Realm States and Rings[]
States[]
The Divine Realm is made from a number of states, with their initial number determined by the Divine Realm Breakthrough.Once the Divine Realm is formed, the number of base States can no longer be changed. However, it is still possible to add further States to the Divine Realm, for a total of 80 States at maximum[2]:
- Up to 3 States can be gained through building Agency Wonders.
- Up to 29 States can be gained through gaining Obsessions and performing Detachment Tribulations, each removing one Obsession.
- 4 from Killing
- 4 from Giving Up (start and cancel Sacred Relic crafting repeatedly)
- 4 from Greedy
- 4 from Hedonistic
- 1 from Arrogant (gain the obsession in Divine State, remove it once in Attainment State). It is not possible to gain the Arrogant obsession in Attainment state as there are no Cultivation Level 13 enemies.
- 4 from Sympathetic
- 4 from Anxious
- 4 from Depressed
Rings[]
Each shendao state is part of a ring in the Divine Realm, to a maximum of 4 rings. Some Buildings have restrictions on the rings where they can be built, see Divine Realm Buildings List.
State | Ring | |
---|---|---|
> | <= | |
8 | 1 | |
8 | 24 | 2 |
24 | 48 | 3 |
48 | 80 | 4 |
Guards[]
See: Detailed List of Guards and their Bonuses
The Divine Realm guards are the main source of power for Shendaos. They can be obtained from Core Followers, so you start with a maximum of 6, which can be raised by buildings up to 11. They need to be equipped in a Guard's Temple building to take effect.
Divine Residents[]
Your Divine Realm contains a number of Divine Residents, which are used to generate Belief and support buildings. Buildings with a Divine Resident cost need that amount of Divine Residents in your Divine Realm. There are two limiters to your number of residents:
- Max Divine Residents, which is mainly set by building:
Divine Residences (up to 50,000 each)
Generality Residence if unlocked (250,000, limit 1)
Connection Residence if unlocked (250,000, limit 1)
- Your maximum Mental State Tier determines the Safe Population:
Mental State Tier | Safe Population | |
---|---|---|
Name | Max | |
Move | 100 | 1,000 |
Calm | 200 | 20,000 |
Still | 300 | 100,000 |
Sagely | 400 | 200,000 |
Wise | 500 | 500,000 |
Empty | 600 | 1,000,000 |
Spirit | 700 | 2,000,000 |
Hatred[]
You can bypass the Divine Residents requirements of your Divine Realm but this will generate Hatred. At 100% Hatred, you'll trigger a Belief Tribulation. There are 4 ways to generate Hatred:
- Less Residents than cost your buildings adds % hatred per second
- More Residents than your housing capacity (Max Divine Residents) adds % hatred per second
- More Residents than your safe population adds % hatred per second
- More Core Follower than you can house (Max Core Follower) adds % hatred per second
As Belief Tribulations get 22% stronger everytime, it is not recommended to generate Hatred for long periods of time.
Divine Realm Buildings[]
Divine Realm buildings can be of two kinds, standard or part of the Sacred Pavilion. The Sacred Pavilion buildings determine how strong the Shendao cultivator's Sacred Relic is[3].
Unlocking Buildings[]
- A number of buildings are unlocked by default
- Some are unlocked by specific Breakthroughs
Ancient Scrolls will randomly unlock new buildings for the Shendao Cultivator reading it.
List[]
Building | Source | Max | Cost | Effect | Description | Min. Ring | |||
---|---|---|---|---|---|---|---|---|---|
Law | Edict | Lv. | Belief | Resid. | |||||
Divine ResidenceGodCity_Housing ![]() |
Default | 1 | 1,000 | +1,000 Max Divine Residents (AddV )
|
Residence building provided for people of the Divine Realm. Increases Max Divine Residents. | ||||
2 | 4,000 | +2,000 Max Divine Residents (AddV )
| |||||||
3 | 9,000 | +3,000 Max Divine Residents (AddV )
| |||||||
4 | 20,000 | +5,000 Max Divine Residents (AddV )
| |||||||
5 | 50,000 | +10,000 Max Divine Residents (AddV )
| |||||||
6 | 200,000 | +20,000 Max Divine Residents (AddV )
| |||||||
7 | 600,000 | +30,000 Max Divine Residents (AddV )
| |||||||
8 | 2,000,000 | +40,000 Max Divine Residents (AddV )
| |||||||
9 | 5,000,000 | +50,000 Max Divine Residents (AddV )
| |||||||
Guard's TempleGodCity_Guard ![]() |
Default | 1 | 2,000 | 1,500 | Assign a Guard at 100% Effect | Facility dedicated to the worship of Guard, through which the Law of Shendao cultivators can obtain the blessing of Guard to improve their own ability. | |||
2 | 8,000 | 3,000 | Assign a Guard at 150% Effect | ||||||
3 | 18,000 | 4,500 | Assign a Guard at 200% Effect | ||||||
4 | 40,000 | 7,500 | Assign a Guard at 250% Effect | ||||||
5 | 100,000 | 15,000 | Assign a Guard at 300% Effect | ||||||
6 | 400,000 | 30,000 | Assign a Guard at 400% Effect | ||||||
7 | 1,200,000 | 45,000 | Assign a Guard at 500% Effect | ||||||
8 | 4,000,000 | 60,000 | Assign a Guard at 700% Effect | ||||||
9 | 10,000,000 | 75,000 | Assign a Guard at 1,000% Effect | ||||||
Temple of MiraclesGodCity_FaithWay ![]() |
Default | 9 | 10,000 | 1,000 | Allows to build 1 Statue in an Agency | Each Temple of Performance can communicate with a worshiped statue in the Agency of a city from the Mortal World. Through this system, Law of Shendao cultivators are able to acquire the accumulated Belief on statues from the mortal believers, and play some nice tricks with it. | |||
Sacred PavilionGodCity_GodFabaoRateUp ![]() |
Default | 1 | 1 | 4,000 | 2,000 | +1 Sacred Relic Tier | A temple built upon the power of Belief, it is the projection of one's own Sacred Artifact on the Divine Realm. Increase in the Sacred Pavilion's level will enhance one's own Sacred Artifact. | ||
2 | 8,000 | 4,000 | |||||||
3 | 16,000 | 6,000 | |||||||
4 | 32,000 | 10,000 | |||||||
5 | 64,000 | 20,000 | |||||||
6 | 128,000 | 40,000 | |||||||
7 | 256,000 | 60,000 | |||||||
8 | 512,000 | 80,000 | |||||||
9 | 1,024,000 | 100,000 | |||||||
10 | 2,048,000 | 120,000 | |||||||
11 | 4,096,000 | 140,000 | |||||||
12 | 8,192,000 | 160,000 | |||||||
13 | 16,384,000 | 180,000 | |||||||
14 | 32,768,000 | 200,000 | |||||||
Hall of RallyingGodCity_Magic_1 ![]() |
Default | 1 | 1 | 100,000 | 5,000 | Unlocks Miracle ![]() |
Provides the following Miracles at level 1, level 2 and level 3 respectively: Divine Rallying Spell, Wish-fulfilling Spell, Sole Reverence Spell. Increase the base material output of the area your Embodiment resides in within a certain period of time. | ||
2 | 100,000 | 15,000 | Unlocks Miracle ![]() | ||||||
3 | 100,000 | 45,000 | Unlocks Miracle ![]() | ||||||
Pavilion of HeartGodCity_Magic_2 ![]() |
Default | 1 | 1 | 100,000 | 5,000 | Unlocks Miracle ![]() |
Level 1 provides Miracle - Pacification: Release on a non-Shendao cultivating character and reduce its Mood multiplier by 25%, lasting 7 days.
Level 2 provides Miracle - Clean Mind: Resolve an Obsession for the character, and obtain an |
||
2 | 100,000 | 5,000 | Unlocks Miracle ![]() | ||||||
Pavilion of MightGodCity_Magic_3 ![]() |
Default | 1 | 1 | 100,000 | 5,000 | Unlocks Miracle ![]() |
Level 1 provides Miracle - Deification: Cast a spell to temporarily raise your Divinity to extreme, greatly improving combat prowess.
Level 2 provides Miracle - Divine Mercy: Consume humanity to attempt to illuminate a plant. The illumination result will need some time to appear. The plant cannot be illuminated with psychic power again while in an illumination session. |
||
2 | 100,000 | 5,000 | Unlocks Miracle ![]() | ||||||
Hall of DevotionGodCity_Magic_4 ![]() |
Default | 1 | 1 | 100,000 | 5,000 | Unlocks Miracle ![]() |
Level 1 provides Miracle - Persuasion: Persuade ally or neutral Inner disciple characters to try to convert them into Core Followers.
Level 2 provides Miracle - Divinity Tracing: Select a character to try to learn their whereabouts. The more Divine Residents and information you have, the higher the success rate of learning target's whereabouts. |
||
2 | 100,000 | 5,000 | Unlocks Miracle ![]() | ||||||
SP: Hall of StormGodCity_GodFabaoLabelAdd1 ![]() |
Default | 1 | 1 | 50,000 | 5,000 | Adds Lable Light1 to the Sacred Relic | Part of the Sacred Pavilion. Grants Sacred Relic the Qi of wind and cloud, rendering it more agile and elegant. | ||
2 | 50,000 | 5,000 | Adds Lable Light2 to the Sacred Relic | ||||||
SP: Hall of WeightGodCity_GodFabaoLabelAdd2 ![]() |
Default | 1 | 1 | 50,000 | 5,000 | Adds Lable Heavy1 to the Sacred Relic | Part of the Sacred Pavilion. Grants Sacred Relic the power of a thousand weights, rendering it more powerful. | ||
2 | 50,000 | 5,000 | Adds Lable Heavy2 to the Sacred Relic | ||||||
SP: Hall of AplombGodCity_GodFabaoLabelAdd3 ![]() |
Default | 1 | 1 | 50,000 | 5,000 | Adds Lable Hard1 to the Sacred Relic | Part of the Sacred Pavilion. Grants Sacred Relic the power of true integrity, rendering it more solid and tough. | ||
2 | 50,000 | 5,000 | Adds Lable Hard2 to the Sacred Relic | ||||||
SP: Hall of PliancyGodCity_GodFabaoLabelAdd4 ![]() |
Default | 1 | 1 | 50,000 | 5,000 | Adds Lable Soft1 to the Sacred Relic | Part of the Sacred Pavilion. Grants Sacred Relic the power of pliancy, rendering it more flexible and tough. | ||
2 | 50,000 | 5,000 | Adds Lable Soft2 to the Sacred Relic | ||||||
Tree of PrayersGodCity_WishTree ![]() |
![]() |
Thunderbolt | 9 | 150,000 | 10,000 | -1 Divinity (AddV )
|
The wishes and prayers of ordinary people have concentrated and formed into a tree. You can harness its Qi of mortals to slightly reduce Divinity. | ||
![]() |
Asura | ||||||||
![]() |
Impermanence | ||||||||
Temple of FaithGodCity_XinyangShendian ![]() |
![]() |
Thunderbolt | 1 | 1 | 1,000,000 | 50,000 | +0.3 Belief Gains Bonus (AddV )
|
Temple that concentrates the power of Belief. It can increase the efficiency at which Divine Realm produces Belief. | |
![]() |
Asura | 2 | 3,000,000 | 100,000 | +0.5 Belief Gains Bonus (AddV )
| ||||
![]() |
Impermanence | 3 | 5,000,000 | 150,000 | +1 Belief Gains Bonus (AddV )
| ||||
Temple of GlazeGodCity_LiuLiShenDian ![]() |
![]() |
Thunderbolt | 1 | 1 | 1,000,000 | 50,000 | Increases All Guards Effect by an additional 100% of their base Effect | Temple that magnifies the power of Guards. It can enhance abilities granted to you by Guards. | |
![]() |
Asura | 2 | 3,000,000 | 100,000 | Increases All Guards Effect by an additional 120% of their base Effect | ||||
![]() |
Impermanence | 3 | 5,000,000 | 150,000 | Increases All Guards Effect by an additional 150% of their base Effect | ||||
Residence of MetalGodCity_CoreHousing_A ![]() |
All | Transcendence | 1 | 5,000,000 | +1 Max Core Follower (AddV )
|
Increases Max Core Followers. | 3 | ||
Residence of WoodGodCity_CoreHousing_B ![]() |
All | Transcendence | 1 | 5,000,000 | +1 Max Core Follower (AddV )
|
Increases Max Core Followers. | 3 | ||
Residence of WaterGodCity_CoreHousing_C ![]() |
All | Transcendence | 1 | 5,000,000 | +1 Max Core Follower (AddV )
|
Increases Max Core Followers. | 3 | ||
Residence of FireGodCity_CoreHousing_D ![]() |
All | Transcendence | 1 | 5,000,000 | +1 Max Core Follower (AddV )
|
Increases Max Core Followers. | 3 | ||
Residence of EarthGodCity_CoreHousing_E ![]() |
All | Transcendence | 1 | 5,000,000 | +1 Max Core Follower (AddV )
|
Increases Max Core Followers. | 3 | ||
Heavenly PalaceGodCity_ThunderDefend ![]() |
![]() |
5 | 5,000,000 | 150,000 | Reduces Shendao Tribulations power by 5% | Concentrate the power of Belief to shelter you from the might of heaven. It can reduce the power of Heavenly Tribulation. | |||
Altar of GuardsGodCity_FengShenTai ![]() |
![]() |
1 | 1 | 1,000,000 | 50,000 | Allows to transform a Core Follower into a Guard for 10,000,000 Belief. | Place where the gods consecrate the sub-gods, anointing Core Followers with 100% Belief into Guards. | ||
2 | 5,000,000 | 100,000 | Allows to transform a Core Follower into a Guard for 8,000,000 Belief. | ||||||
3 | 10,000,000 | 150,000 | Allows to transform a Core Follower into a Guard for 5,000,000 Belief. | ||||||
Mortal MelancholiaGodCity_HongChenKuHai ![]() |
![]() |
1 | 5,000,000 | 250,000 | -15 Divinity (AddV )
|
Brings the sufferings of the mortals into the Divine Realm, greatly reducing Divinity. | |||
SP: Hall of BladeGodCity_GodFabaoLabelAdd5 ![]() |
![]() |
1 | 50,000 | 5,000 | Adds Lable Sharp to the Sacred Relic | Grants Sacred Relic the power of blade, which is relentlessly sharp. | |||
SP: Hall of MajestyGodCity_GodFabaoLabelAdd6 ![]() |
![]() |
1 | 50,000 | 5,000 | Adds Lable Blunt to the Sacred Relic | Grants Sacred Relic the power of majesty, which is exceptionally destructive. | |||
SP: Hall of SeedGodCity_GodFabaoLabelAdd7 ![]() |
![]() |
1 | 50,000 | 5,000 | Adds Lable SmallThing to the Sacred Relic | Grants Sacred Relic the power of mustard seed, rendering it tiny and imperceptible. | |||
SP: Hall of ThunderGodCity_GodFabaoLabelAdd8 ![]() |
![]() |
1 | 1 | 50,000 | 5,000 | Adds Lable GreatThing_AttackLow to the Sacred Relic | Grants Sacred Relic the power of heavenly thunder, the power of which is boundless. | ||
2 | 150,000 | 10,000 | Adds Lable GreatThing_Attack to the Sacred Relic | ||||||
SP: Hall of PantheonGodCity_GodFabaoLabelAdd9 ![]() |
![]() |
1 | 150,000 | 10,000 | Adds Lable GreatThing_Ling to the Sacred Relic | Grants Sacred Relic the power of all spirits, a deep and boisterous energy. | |||
SP: Hall of GaleGodCity_GodFabaoLabelAdd10 ![]() |
![]() |
1 | 150,000 | 10,000 | Adds Lable GreatThing_Fly to the Sacred Relic | Grants Sacred Relic the power of howling gale, which is as swift as instantaneous. | |||
SP: Hall of ChargeGodCity_GodFabaoLabelAdd11 ![]() |
![]() |
1 | 150,000 | 10,000 | Adds Lable GreatThing_Knock to the Sacred Relic | Grants Sacred Relic the power of dark charging, rendering it unstoppable. | |||
Generality ResidenceGodCity_Housing_Lv2 ![]() |
![]() |
1 | 30,000,000 | +250,000 Max Divine Residents (AddV )
|
Advanced Divine Residence. Can accommodate a large number of Divine Residents. | 3 | |||
Connection ResidenceGodCity_Housing_Lv2_2 ![]() |
![]() |
1 | 30,000,000 | +250,000 Max Divine Residents (AddV )
|
Advanced Divine Residence. Can accommodate a large number of Divine Residents. | ||||
SP: Hall of PoisonsGodCity_GodFabaoAbilityAdd1 ![]() |
![]() |
1 | 100,000 | 10,000 | Adds a ![]() |
Grants Sacred Relic the power of the five poisons. For every 36th strike, it will attack the enemy cultivator's body itself, penetrating shield and deal additional damage. | 4 | ||
SP: Hall of SpiritGodCity_GodFabaoAbilityAdd2 ![]() |
![]() |
1 | 100,000 | 10,000 | Casts Battle Spell![]() |
Grants Sacred Relic the power of spirit charging. Every 18th attack will cast a spell on the target enemy. | 4 | ||
SP: Hall of GuardGodCity_GodFabaoAbilityAdd3 ![]() |
![]() |
1 | 100,000 | 10,000 | +3 Overcap Protect with Sacred Relic equipped | Grants Sacred Relic the power of holy protection. Protection skill level increased by 3. | 4 | ||
SP: Hall of MagicGodCity_GodFabaoAbilityAdd4 ![]() |
![]() |
1 | 100,000 | 10,000 | +3 Overcap Spell with Sacred Relic equipped | Grants Sacred Relic the power of holy magic. Spell skill level increased by 3. | 4 | ||
SP: Hall of MasteryGodCity_GodFabaoAbilityAdd5 ![]() |
![]() |
1 | 100,000 | 10,000 | +3 Overcap Artifact Mastery with Sacred Relic equipped | Grants Sacred Relic the power of holy mastery. Artifact Mastery skill level increased by 3. | 4 | ||
SP: Hall of RecallGodCity_GodFabaoAbilityAdd6 ![]() |
![]() |
1 | 100,000 | 10,000 | 3% of the unmodified damage is added to the Sacred Relic's Qi | Grants Sacred Relic the power of spirit recalling. 3% of damage dealt will be replenished to the artifact's Qi. | 4 | ||
SP: Hall of SpecterGodCity_GodFabaoAbilityAdd7 ![]() |
![]() |
1 | 100,000 | 10,000 | Create a double of the Sacred Relic with identical stats for 15s every 15 attacks | Grants Sacred Relic the power of Spectral. For every 15 attacks, a swordsprite is generated that lasts 15 seconds. | 4 | ||
SP: Hall of BreathGodCity_GodFabaoAbilityAdd8 ![]() |
![]() |
1 | 100,000 | 10,000 | Reduce the cooldowns of all Battle Spells by 1s every 7 attacks. | Grants Sacred Relic the power of alleviating breath. Every 7 attacks reduce skill cooldown by 1 second. | 4 | ||
SP: Hall of NineGodCity_GodFabaoAbilityAdd9 ![]() |
![]() |
1 | 100,000 | 10,000 | See description. | Grants Sacred Relic the power of the Nine Extremities. When dealing damage, there is a 4% chance of dealing 9 times the damage. | 4 | ||
SP: Hall of InfinityGodCity_GodFabaoAbilityAdd10 ![]() |
![]() |
1 | 100,000 | 10,000 | See description. | Grants Sacred Relic the power of infinity. Power of first sword strike increased by 3 times. The effect is reset when replenishing Qi to the artifact. | 4 | ||
SP: Hall of WindGodCity_GodFabaoAbilityAdd11 ![]() |
![]() |
1 | 100,000 | 10,000 | See description. | Grants Sacred Relic the power of breaking the wind of positivity. Deals 1.25x damage when attacking the enemy's body itself. | 4 |