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Demonized is the game mechanic which causes the Player to lose control of Characters with low Mood and Mental State. It is implemented as a hidden Need.

Causes[]

When a Xiandao Cultivator's Mood is below 30, they are at risk of becoming Demonized[1]. The rate at which the risk increases depends on their Mental State[2]:

Mental State Tier Risk
>= 95% Pristine 0
85-95% Harmony 0.001
70%-85% Composed 0.006
50%-70% Stable 0.01
30%-50% Unstable 0.012
<30% Breakdown 0.02

When this occurs, the Demonized value increases by the Risk value every second[1].

Every second when the Mood is below 30 and the Risk is greater than zero, a roll is performed against the Demonized value/300,000 if the value is greater than 30[3].

For example, a Demonized value of 100 (5000 seconds at Breakdown Mental State and <30 Mood) results in a Demonization chance of 0.033% every second (on average every 3000 seconds or 5 days).

If the roll succeeds, the Character becomes Demonized, and the Demonized value is halved[3].

Effects[]

The Player loses control of the Demonized character.

The character begins one of the following random Demonized actions[4]. These actions cannot be cancelled.

  • Demon (Blank Stare) (JobDemonBlank): 600-1500 seconds[5]
  • Demon (Confined) (JobDemonClaustrophobia): 300-600 seconds[6]
  • Demon (Sealed) (JobDemonLoseSoul): 300-600 seconds[7]
  • Demon (Wailing) (JobDemonWail): 200-600 seconds[8]

After the action times out, the Player regains control of the Demonized character.

References[]

  1. 1.0 1.1 XiaWorld.DemonNeed.GetSubValue
  2. XiaWorld.GameDefine.MindState2Demon
  3. 3.0 3.1 XiaWorld.DemonNeed.OnValueChange
  4. XiaWorld.BehaviourIamDemon.Check
  5. XiaWorld.JobDemonBlank
  6. XiaWorld.JobDemonClaustrophobia
  7. XiaWorld.JobDemonLoseSoul
  8. XiaWorld.JobDemonWail
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