Demonized is the game mechanic which causes the Player to lose control of Characters with low Mood and Mental State. It is implemented as a hidden Need.
Causes[]
When a Xiandao Cultivator's Mood is below 30, they are at risk of becoming Demonized[1]. The rate at which the risk increases depends on their Mental State[2]:
Mental State | Tier | Risk |
---|---|---|
>= 95% | Pristine | 0 |
85-95% | Harmony | 0.001 |
70%-85% | Composed | 0.006 |
50%-70% | Stable | 0.01 |
30%-50% | Unstable | 0.012 |
<30% | Breakdown | 0.02 |
When this occurs, the Demonized value increases by the Risk value every second[1].
Every second when the Mood is below 30 and the Risk is greater than zero, a roll is performed against the Demonized value/300,000 if the value is greater than 30[3].
For example, a Demonized value of 100 (5000 seconds at Breakdown Mental State and <30 Mood) results in a Demonization chance of 0.033% every second (on average every 3000 seconds or 5 days).
If the roll succeeds, the Character becomes Demonized, and the Demonized value is halved[3].
Effects[]
The Player loses control of the Demonized character.
The character begins one of the following random Demonized actions[4]. These actions cannot be cancelled.
- Demon (Blank Stare) (
JobDemonBlank
): 600-1500 seconds[5] - Demon (Confined) (
JobDemonClaustrophobia
): 300-600 seconds[6] - Demon (Sealed) (
JobDemonLoseSoul
): 300-600 seconds[7] - Demon (Wailing) (
JobDemonWail
): 200-600 seconds[8]
After the action times out, the Player regains control of the Demonized character.