
Grand Chariot cultivator during their Phegda breakthrough in a Cultivation Room
Breakthrough is a game mechanic used to overcome Bottlenecks between Cultivation States and Stages. Without succesfully performing one when available, an Inner Disciple will accrue no Cultivation Experience and will only be able to work towards their Inner Cauldron limit before reaching Golden Core or Anima Conversion after. Breakthroughs vary in methodology.
Common Breakthroughs[]
Usually the first kind of Breakthrough a new player comes across. Performed by clicking the Breakthrough button and a location of choice.
Success chance[]
The breakthrough chance is evaluated at the very end of the breakthrough duration[1], so the in-game indicator may be inaccurate as it evaluates the start of the breakthrough. It has a percentage of success influenced by different aspects listed below. Some breakthroughs require items, and failure may incur injuries, depending on the breakthrough.
Base success chance[]
The base success chance is determined by the breakthrough itself, possibly influenced by one of the Five Attributes. Some breakthroughs also add axtra base success chance from each previous failure, which also depends on the breakthrough. Those chances are detailed in the table below.
Law | Stage | Breakthrough | ||||||
---|---|---|---|---|---|---|---|---|
Name | Cultivation Level | Name | Base | Fail Bonus | Duration | Cost | Failure Risk | |
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Dubhe | Qi Shaping (2) | Dubhe | 1% + 1% * PER | 5% + 2% * PER | 100s
4 hours |
||
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Merak | Qi Shaping | Merak | 1% + 1% * PER | 5% + 2% * PER | 150s
6 hours |
||
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Phegda | Core Shaping (5) | Phegda | 5% + 2% * PER | 5% + 2% * PER | 150s
6 hours |
5 Lifespan | |
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Alioth | Golden Core | Alioth | 1% + 1% * CON | 1% + 1% * CON | 150s
6 hours |
||
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Mizar | Primordial Spirit (10) | Mizar | 10% | 400s
16 hours |
|||
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Creed of Man | Qi Shaping | Reborn | 5% + 2% * INT | 5% + 2% * INT | 50s
2 hours |
||
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Creed of Man | Qi Shaping | Sinking | 100% | 300s
12 hours |
10 Lifespan | ||
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Creed of Man | Qi Shaping | Reincarnation | 5% + 2% * INT | 5% + 2% * INT | 200s
8 hours |
||
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Creed of Animal | Core Shaping | Reborn | 5% + 2% * INT | 5% + 2% * INT | 50s
2 hours |
||
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Creed of Animal | Core Shaping | Sinking | 100% | 300s
12 hours |
30 Lifespan | ||
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Creed of Ghost | Golden Core (7) | Reborn | 1% + 1% * INT | 5% + 2% * INT | 50s
2 hours |
||
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Creed of Ghost | Golden Core (7) | Sinking | 100% | 300s
12 hours |
60 Lifespan | ||
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Creed of Ghost | Golden Core (7) | Reincarnation | 5% + 2% * INT | 5% + 2% * INT | 200s
8 hours |
||
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Creed of Hell | Golden Core | Reborn | 1% + 1% * INT | 1% + 1% * INT | 200s
8 hours |
||
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Creed of Asura | Primordial Spirit (10) | Reborn | 1% + 0.2% * INT | 1% + 1% * INT | 50s
2 hours |
||
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Creed of Asura | Primordial Spirit (10) | Sinking | 100% | 200s
8 hours |
120 Lifespan | ||
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Creed of Heaven | Primordial Spirit | Reborn | 1% + 0.2% * INT | 1% + 1% * INT | 100s
4 hours |
||
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Creed of Heaven | Primordial Spirit | Sinking | 100% | 400s
16 hours |
180 Lifespan | ||
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Qi Congealment | Qi Shaping | Concentration | 25% - 2% * INT | 10% | 50s
2 hours |
||
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Qi Congealment | Qi Shaping | Introspection | 25% - 2% * INT | 50% | 300s
12 hours |
||
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Qi Congealment | Qi Shaping | Qi Motion | 5% + 1% * Qi Sense | 5% | 50s
2 hours |
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Qi Congealment | Qi Shaping | The Bounded Heavens | 100% | 200s
8 hours |
|||
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Core Shaping | Core Shaping | Fulfillment | 100% | 300s
12 hours |
|||
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Core Shaping | Core Shaping | Inner Cauldron | 5% + 2% * CON | 15% | 175s
7 hours |
10 Lifespan | 50% ![]() 50% normal Injury |
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Core Refinement | Golden Core | Germinal | 5% + 2% * INT | 200s
8 hours |
|||
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Core Refinement | Golden Core | Embryonic | 5% + 2% * CON | 200s
8 hours |
|||
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Great Vehicle | Primordial Spirit | Spirit Forging | 40% | 100s
4 hours |
1 ![]() |
||
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Great Vehicle | Primordial Spirit | Spirit Soaring | 100% | 400s
16 hours |
120 Lifespan | ||
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Great Vehicle | Primordial Spirit | Spirit Enlightened | 10% | 400s
16 hours |
|||
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Man-made Fire | Qi Shaping | Spark | 50% | 300s
12 hours |
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Man-made Fire | Qi Shaping | Man-made Fire | 50% | 200s
8 hours |
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Earth Fire | Core Shaping | Bellows | 30% | 20% | 300s
12 hours |
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Heaven Fire | Golden Core | Lamp Bearer | 30% | 20% | 300s
12 hours |
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Divine Fire | Primordial Spirit | Spirit Illuminated | 10% | 400s
16 hours |
|||
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Lesser Yin | Qi Shaping | Innocence | 5% + 2% * PER | 5% + 2% * PER | 50s
2 hours |
||
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Lesser Yin | Qi Shaping | Sympathy | 5% + 2% * PER | 5% + 2% * PER | 300s
12 hours |
||
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Lesser Yin | Qi Shaping | Sensibility | 100% | 200s
8 hours |
|||
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Fair Yin | Core Shaping | Openness | 5% + 2% * PER | 5% + 2% * PER | 200s
8 hours |
||
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Fair Yin | Core Shaping | Converging | 5% + 2% * PER | 1% + 0.2% * PER | 300s
12 hours |
||
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Oblivion | Primordial Spirit | Completeness | 100% | 400s
16 hours |
1 ![]() |
||
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Oblivion | Primordial Spirit | Transformation | 10% | 400s
16 hours |
|||
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Qi | Qi Shaping | Confluence | 5% + 2% * PER | 5% + 2% * PER | 300s
12 hours |
||
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Qi | Qi Shaping | Seagazer | 100% | 200s
8 hours |
|||
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Causation | Core Shaping (5) | Accumulated | 5% + 2% * CON | 5% + 2% * CON | 300s
12 hours |
||
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Pure Yang | Primordial Spirit | Shapeshifting | 10% | 400s
16 hours |
|||
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Heart of Sword | Qi Shaping | Heart of Sword | 1% + 0.2% * PER | 1% + 1% * PER | 100s
4 hours |
1,200 Cultivation XP | 10% ![]() |
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Sword Aura | Core Shaping (5) | Sword Aura | 1% + 1% * CON | 1% + 1% * CON | 150s
6 hours |
5 Lifespan | ![]() |
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Heaven of Equanimity | Qi Shaping | Palace of Five Centers | 25% - 2% * INT | 10% | 50s
2 hours |
||
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Heaven of Equanimity | Qi Shaping | Palace of Five Qi | 10% + 1% * CON | 20% | 50s
2 hours |
5 Lifespan | 50% ![]() |
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Heaven of Equanimity | Qi Shaping | Palace of Spiritual Mind | 0% | 20% | 50s
2 hours |
||
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Heaven of Longevity | Core Shaping | Palace of Perception | 0 | 25% | 125s
5 hours |
||
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Heaven of Longevity | Core Shaping | Palace of Great Unity | 10% + 1% * CON | 10% + 1% * CON | 300s
12 hours |
10% ![]() | |
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Heaven of Destiny | Golden Core (7) | Place of True Fire | 10% + 1% * INT | 1% + 1% * INT | 50s
2 hours |
*20% Normal Injury | |
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Heaven of Destiny | Golden Core (7) | Palace of Ingenuity | 100% | 600s
24 hours |
|||
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Heaven of Pure Yang | Golden Core | Palace of Greater Inspiration | 20% | 5% | 30s
1:12 hours |
||
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Heaven of Pure Yang | Golden Core | Palace of True Self | 20% | 5% | 30s
1:12 hours |
||
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Heaven of Ultimacy | Primordial Spirit | Palace of Liberation | 100% | 400s
18 hours |
120 Lifespan | ||
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Heaven of Ultimacy | Primordial Spirit | Palace of Serenity | 10% | 400s
18 hours |
|||
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Extreme Emotion | Golden Core | Desire | 10% + 1% * CHA | 10% + 1% * CHA | 100s
4 hours |
||
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Cognition | Primordial Spirit (10) | Viscera | 10% + 1% * CHA | 10% + 1% * CHA | 100s
4 hours |
||
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Grand Supreme | Primordial Spirit | Detachment | 10% | 1200s
48 hours |
|||
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Nine Orifices | Qi Shaping (1) | Nine Orifices | 5% + 2% * PER | 5% + 2% * PER | 100s
4 hours |
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|
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The Bounded Heavens | Qi Shaping | The Bounded Heavens | 5% + 2% * PER | 5% + 1% * PER | 100s
4 hours |
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|
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Lead & Mercury | Core Shaping (5) | Lead & Mercury | 5% + 1% * PER | 5% + 2% * PER | 100s
4 hours |
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|
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Grand Ruling | Golden Core (7) | Grand Ruling | 5% + 1% * PER | 5% + 1% * PER | 100s
4 hours |
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|
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Reversion | Golden Core (8) | Reversion | 5% + 1% * PER | 5% + 1% * PER | 100s
4 hours |
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|
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Pureness | Golden Core | Pureness | 5% + 1% * PER | 5% + 1% * PER | 100s
4 hours |
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|
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Melancholia | Primordial Spirit (10) | Melancholia | 100% | 400s
16 hours |
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||
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Sanguine Absorption | Qi Shaping | Sanguine Absorption | 100% | 100s
4 hours |
5 Lifespan | ||
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Sanguine Absorption | Qi Shaping | Qi Congealment | 100% | 100s
4 hours |
10 Lifespan | ||
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Sacrificial Devotion | Core Shaping | Sacrificial Devotion | 100% | 100s
4 hours |
20 Lifespan | ||
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Sacrificial Devotion | Core Shaping | Tempered | 100% | 25s
1 hour |
30 Lifespan | ||
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Skeletal Change | Golden Core | Skeletal Change | 100% | 50s
2 hours |
50 Lifespan | ||
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Skeletal Change | Golden Core | Integration | 100% | 50s
2 hours |
80 Lifespan | ||
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Skeletal Change | Golden Core | Fetal | 100% | 30s
1:12 hour |
120 Lifespan | ||
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Soul Scorching | Primordial Spirit (11) | Scorching | 100% | 30s
1:12 hour |
180 Lifespan | ||
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Soul Scorching | Primordial Spirit (11) | Incineration | 100% | 30s
1:12 hour |
210 Lifespan | ||
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Last Resolution | Primordial Spirit | Last Resolution | 100% | 30s
1:12 hour |
240 Lifespan |
Factors[]
The base chance is then multiplied by the following factors:
The following bonuses are then added:
- Sect Feng Shui
- Yin-Yang (Light)
- Weather
- Season
- Qi on the breakthrough tile
- Element Composition of the breakthrough tile
Finally, for cultivators at Golden core or higher, it is multiplied by the Golden Core Tier factor.
Common Breakthrough Factors[]
Mental state[]
The Mental State bonus applies a multiplier to the base chance[2]. As the breakthrough chance is calculated at the very end of the breakthrough, you have to consider the gradual decay.
Mental State | Breakthrough chance | |
---|---|---|
>= | < | |
95 | x3 | |
85 | 95 | x2 |
70 | 85 | x1.2 |
50 | 70 | x1 |
30 | 50 | x0.4 |
30 | x0.1 |
Breakthrough Rooms[]
See: Breakthrough Rooms are very similar to Cultivation Rooms, see that page for designs
Breakthrough Rooms affects two factors, Element Composition and Qi Bonus.
Element Composition[]
The Element Composition of the tile the breakthrough is made on is considered. This is distinct from the auspiciousness a Feng Shui Building on the same tile may have, or if in a room, from the auspiciousness of the room. The strength of the cultivator's element is the important factor here. For example, a Fire law cultivator wants the
Fire strength to be above 1.85 on the tile they're having a breakthrough to maximize their chances, which means a lot of
Wood emitters around. For cultivators of
None element laws, the effect is always 0%. This extra breakthrough chance is additive.
Element strength | Breakthrough chance | |
---|---|---|
>= | < | |
1.85 | +10% | |
1 | 1.85 | +5% |
0 | 1 | +2% |
-1 | 0 | -2% |
-1.9 | -1 | -5% |
-1.9 | -10% |
Qi Bonus[]
This bonus depends on the Qi value of the tile where the breakthrough takes place. It is equal to [3]. While it has no limit in practice and is only positive, the following table documents how the bonus would be displayed in-game. The extra breakthrough chance is additive.
Bonus | Qi Value | Breakthrough chances |
---|---|---|
+5 | 750+ | +25% min |
+4 | 600-749 | +20-24% |
+3 | 450-599 | +15-19% |
+2 | 300-449 | +10-14% |
+1 | 150-299 | +5-9% |
0 | 0-149 | +0-4% |
Luck[]
The Luck factor can be improved by temporary boosts like Blessed Pill, it applied multiplicatively and before the additive factors. It's equal to .
Luck | Breakthrough chance |
---|---|
10 | x1.55 |
9 | x1.475 |
8 | x1.4 |
7 | x1.325 |
6 | x1.25 |
5 | x1.175 |
4 | x1.1 |
3 | x1.025 |
2 | x0.95 |
1 | x0.875 |
0 | x0.8 |
Breakthrough chance bonus[]
The Breakthrough Chance Bonus Property (PracticeRateAddPFromDan
) applies multiplicatively before the additive factors. To determine its value for your case, add the percentage value of your different sources of it together, then treat it as a fraction (140% = 1.4) and add 1 to it, so with a sum of 140% Breakthrough chance bonus, you'd have a factor of 2.4.
Source | Breakthrouch chance bonus |
---|---|
Talisman of Truth Comprehension | 20% (base value) |
Favored by Destiny background | 50% |
Spirit Relic (Feng Shui) | 10% (base value) |
Witnessing Ascension | 30% |
Dragon Incense Ceremony | 15% |
Thought Pill | 50% |
Breakthrough Epiphanies | 200% |
Stress (Sect leader) | -2% (per stack) |
Stress (Branch leader) | -1% (per stack) |
Practice Expertise | 1% (per stack) |
Sect Feng Shui[]
The Sect Feng Shui affects breakthrough chances in the following manner:
Auspiciousness | Breakthrough chance |
---|---|
Blessed | +10% |
Cultivated | +5% |
Auspicious | +2% |
Ominous | -2% |
Sinister | -5% |
Dire | -10% |
Weather[]
The Weather can be created, removed, and controlled through the use of Inner Cultivator Miracles once learned, thought they still respect the seasons restictions those weather are subject to. The table shows the best weather effects for breakthroughs, you can find a more exhaustive one on the Weather page. While it is advised to match these effects for high quality Golden Cores, waiting for the correct season, time of the year, and weather effect to randomly coincide is not generally recommended. For the best Golden Core breakthroughs, you will need to master the miracles that create these effects first, which can be done with earlier moderate quality cores. The extra breakthrough chance is additive.
Law | Element of the Law | + | Weather | Miracle / Trigger |
---|---|---|---|---|
Any | Any | +10%[4] | Air of Cultivation | Immortal's Mortal Body |
True Sun Refining Law | ![]() |
+8% | Noxious Air | Toxic Miasma |
Sixteen Supreme Steps Law | ![]() |
+8% | Thunderstorm | Thunderstorm |
Polar Night | Yin Yang Stela | |||
Six Paths Reincarnation Law | ![]() |
+8% | Rainstorm | Rainstorm Dance |
+6% | Heavy Rain / Heavy Snow | Rain Dance randomly[5] (Qi Shaping)
Fei randomly[5] as Spirit Contract | ||
Grand Chariot Wisdom Law | ![]() |
+8% | Dust Storm | Dust Devil |
Polar Night | Yin Yang Stela | |||
Sunflower Refining Law | ![]() |
+8% | Foehn Wind | Foehn Wind |
Jade Purity Immortal Law | ![]() |
+2% | Clear Skies | Cloud Dispelling (Qi Shaping) |
Cloudy / Rainy Season | Tribulation |
Season[]
See: Seasons for detailed calculation. The extra breakthrough chance is additive.
Element | 11 Spring | 25 Spring | 11 Summer | 25 Summer | 11 Autumn | 25 Autumn | 10 Winter | 25 Winter |
---|---|---|---|---|---|---|---|---|
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2% | -2% | -2% | -2% | -6% | -2% | 6% | -2% |
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-2% | 6% | -6% | 6% | 2% | 6% | -2% | 6% |
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-2% | -6% | -2% | -6% | 6% | -6% | 2% | -6% |
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6% | -2% | 2% | -2% | -2% | -2% | -6% | -2% |
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-6% | 2% | 6% | 2% | -2% | 2% | -2% | 2% |
Yin Yang[]
The ambient Light (not tile light) determines this aspect, which roughly corresponds to the hour of the day, with some variations due to Season and Weathers (for those that affect Light). The table below chose a selection of date ranges that coincides with best seasonal breakthrough (or in the case of Metal laws, the 2 seasons for their best weather). If your date is not within these ranges consult the detailed tables in the Light page or just take the closest row to your date. The extra breakthrough chance is additive.
Element | Date Range | 0-3 | 3-4 | 4-5 | 5-6 | 6-7 | 7-8 | 8-9 | 9-17 | 17-18 | 18-19 | 19-20 | 20-21 | 21-22 | 22-0 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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6 Spring → 13 Spring | -3.2% | -3.2% → +4% | +4% | +4% → -3.2% | -3.2% | |||||||||
14 Spring → 15 Spring | -3.2% | -3.2% → +4% | +4% | +4% → -3.2% | -3.2% | ||||||||||
16 Spring → 20 Spring | -3.2% | -3.2% → +4% | +4% | +4% → -3.2% | -3.2% | ||||||||||
5 Winter → 5 Spring | -3.2% | -3.2% → +4% | +4% | +4% → -3.2% | -3.2% | ||||||||||
0-3 | 3-4 | 4-5 | 5-6 | 6-7 | 7-8 | 8-9 | 9-17 | 17-18 | 18-19 | 19-20 | 20-21 | 21-22 | 22-0 | ||
![]() ![]() |
21 Spring → 26 Spring | +3.2% | +3.2% → -4% | -4% | -4% → +3.2% | +3.2% | |||||||||
21 Summer → 27 Summer | +3.2% | +3.2% → -4% | -4% | -4% → +3.2% | +3.2% | ||||||||||
5 Winter → 6 Spring | +3.2% | +3.2% → -4% | -4% | -4% → +3.2% | +3.2% | ||||||||||
0-3 | 3-4 | 4-5 | 5-6 | 6-7 | 7-8 | 8-9 | 9-17 | 17-18 | 18-19 | 19-20 | 20-21 | 21-22 | 22-0 | ||
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5 Summer → 28 Summer | +1.6% | +1.6% → +8% → 0 | 0 | 0 → +8% → +1.6% | +1.6% | |||||||||
26 Autumn → 11 Spring | +1.6% | +1.6% → +8% → 0 | 0 | 0 → +8% → +1.6% | +1.6% |
As some Weathers affect light, they also influence this aspect.
Regarding None (Element), it prefers neutral light, and due to lack of good weather bonus, weathers that prioritize yin yang are more important since weather is at most +2% but yin yang can be raised to +8%.
- You can use Cloud Dispel during the night to help yin yang slightly and Rain-Making during the day.
- The best way to maintain a positive multiplier over long periods of time is by starting in the morning, using the Yin Yang Stela once the sun rises above 63 Light, then immediately after the Cloud Dispelling Miracle (or the Lushu one).
Golden Core Tier[]
Golden Core Tier affects chances of every breakthrough at Golden Core and Primordial Spirit cultivation levels[6]. It applies a multiplier after everything else.
Golden Core Tier | Cultivation level | |
---|---|---|
Golden core | Primordial Spirit | |
Tier 1 | 150% | 100% |
Tier 2 | 150% | 100% |
Tier 3 | 150% | 10% (probably a bug) |
Tier 4 | 100% | 30% |
Tier 5 | 100% | 25% |
Tier 6 | 100% | 20% |
Tier 7 | 30% | 10% |
Tier 8 | 25% | 6% |
Tier 9 | 20% | 3% |
Adventure Breakthrough[]

True Sun Refining Cultivator undergoing their Skyfire Adventure breakthrough
For this breakthrough your disciple needs to experience adventures either by Adventure or Camping.
Amount of adventures needed is affected by the specific breakthrough as well as the Breakthrough Time Multiplier Property[7]. Some breakthroughs require more time than others. The Breakthrough Time Multiplier is reduced by the cultivator's Luck, Charisma and Social Skill level.
For example: The "Consonance" Bottleneck for Emotion Severing Law requires an Adventure time of 1 day (600 seconds). A Cultivator with a Breakthrough Time Multiplier of 0.8 will require 480 seconds spent Adventuring or Camping to clear this Bottleneck.
Tribulation Breakthrough[]
Your disciple needs to survive a Tribulation to breakthrough.
The count down for the Tribulation starts as soon as your disciple has enough ex to reach the bottleneck. Due to this it's advised to prepare for the Tribulation prior to reaching the breakthrough.
Void Breakthrough[]

"Law & Cultivation" Profile during a Void Breakthrough
During this breakthrough, your disciple turns back into an outer disciple and needs to progress the breakthrough through working. During this phase your disciple can't use spells, miracles or artifacts, can't craft artifacts, perform alchemy, fly or travel. This breakthrough can't be stopped midway.
The speed of Void Breakthroughs is affected by the Comprehension Intelligence Multiplier Property[8].
All breakthroughs of this type require 500 points of Understanding[9].
Each second the Cultivator is in this current stage of Breakthrough, there is a 3%*Comprehension Intelligence Multiplier chance that the Cultivator gains a random number of Understanding points, averaging 3 points[10].
On average, a Character with the lowest possible statistics (100% Comprehension Intelligence Multiplier) will take 5555 seconds (9.26 days) to complete the breakthrough, although this may be higher or lower based on RNG rolls. The rate at which the progress occurs is only affected by the above Property, and is not related to the tasks being carried out by the Disciple during the breakthrough.
During this breakthrough, the currently outer disciple can still gain experience in the Artifact Crafting and Alchemy skills, due to the skill transformation during promotion, the gained exp. is provided to the updated skills. Crafting exp. is transferred to Artifact crafting and medicine exp. is transferred to Alchemy. Exp. gained this way is not subject to Magic crafting skill level and is applied at full amount. Skill Levels gained this way neither require Inspiration nor increase Attainment.
Golden Core Breakthrough[]
See: Detailed page for a full breakdown
The Golden Core breakthrough is special. Instead of being pass/fail, it has a quality rating from 9 (worst) to 1 (best) and can only be attempted once. Once a disciple starts breaking through to Golden Core, his Qi will start ticking down and his core score will start ticking up, based on the influences available. Once he runs out of Qi, the final score is settled and compared to a list of benchmark values to determine the grade. 145,000 score is needed to get the highest quality Golden Core, which influences how much Qi the disciple will have after that point. The Golden Core breakthrough cannot be cancelled, only ended early, and this is almost always a bad idea because it reduces the score you get.
Forming a Golden Core is strictly for Xiandao Cultivation. Shendao Cultivation uses the Divine Realm mechanic, while Physical Cultivation has nothing similar.
Talisman Drawing Breakthrough[]
The Primordial Symbols Law requires you to draw a Natal Talisman on yourself for some breakthroughs
Mental State Breakthrough[]
Shendao Mental State Breakthroughs aren't actually cultivation breakthroughs - they're a side-system, but they are unmistakably a power-up, with a bottleneck like any normal breakthrough.
Shendao Breakthroughs[]
Regular Breakthrough[]
Shendao Cultivators have a regular Breakthrough when they advance in Cultivation Level. However, unlike Xiandao Cultivation, these Breakthroughs have a fixed time of 1200 seconds (2 days), and cannot fail[11]. When a Shendao cultivator is breaking through to the Divine State (Cultivation Level 9, equivalent to Golden Core Rank), they instead undergo the Divine Realm Breakthrough.
Divine Realm Breakthrough[]
See: Detailed page for a full breakdown
The Shendao Divine Realm Breakthrough establishes Divine Realm states and is similar to the Golden Core Breakthrough for Xiandao cultivators. Up to 48 states can be obtained that way.
Physical Cultivation Breakthrough[]
Physical Cultivators also have a Breakthrough when they advance in Cultivation Level. However, unlike Xiandao Cultivation, these Breakthroughs have a fixed time of 200 seconds, and cannot fail[12].
References[]
- ↑
XiaWorld.ToilBrokenNeck.OnLeaveToile()
- ↑
XiaWorld.NpcPractice.MindStateEffectBroken()
- ↑ XiaWorld.NpcPractice.LingEffectBroken()
- ↑ Does not work on None element cultivators except Law of Nimbus Conquest ones
- ↑ 5.0 5.1 Rain dance, either from Fei or the Miracle, changes the weather either to Light Rain or Heavy Rain, with 50% chance for both (
XiaWorld.ToilAbsorbGong.OnStepToil() [case 20] & Settings/Esoterica/Esoterica_Magic.xml [Magic_PrayForRain_1]
- ↑
XiaWorld.NpcPractice.GlodDanEffectBroken() & GameDefine.GlodDanEffectBroken{}
- ↑
XiaWorld.NpcPractice.AddPractice
- ↑
XiaWorld.NpcFeeling.Step
- ↑
XiaWorld.NpcPractice.AddResource
- ↑
World.RandomNumberInNormalDistribution
- ↑ Settings\Practice\Gong\God
- ↑ Settings\Practice\Gong\Body