Amazing Cultivation Simulator Wiki
Screenshot of a cultivator undergoing breakthrough in a cultivation room with the breakthrough chance window opened right next to them

Grand Chariot cultivator during their Phegda breakthrough in a Cultivation Room

Breakthrough is a game mechanic used to overcome Bottlenecks between Cultivation States and Stages. Without succesfully performing one when available, an Inner Disciple will accrue no Cultivation Experience and will only be able to work towards their Inner Cauldron limit before reaching Golden Core or Anima Conversion after. Breakthroughs vary in methodology.

Common Breakthroughs[]

Usually the first kind of Breakthrough a new player comes across. Performed by clicking the Breakthrough button and a location of choice.

Success chance[]

The breakthrough chance is evaluated at the very end of the breakthrough duration[1], so the in-game indicator may be inaccurate as it evaluates the start of the breakthrough. It has a percentage of success influenced by different aspects listed below. Some breakthroughs require items, and failure may incur injuries, depending on the breakthrough.

Base success chance[]

The base success chance is determined by the breakthrough itself, possibly influenced by one of the Five Attributes. Some breakthroughs also add axtra base success chance from each previous failure, which also depends on the breakthrough. Those chances are detailed in the table below.

Law Stage Breakthrough
Name Cultivation Level Name Base Fail Bonus Duration Cost Failure Risk
 Grand Chariot Wisdom Law Dubhe Qi Shaping (2) Dubhe 1% + 1% * PER 5% + 2% * PER 100s

4 hours

 Grand Chariot Wisdom Law Merak Qi Shaping Merak 1% + 1% * PER 5% + 2% * PER 150s

6 hours

 Grand Chariot Wisdom Law Phegda Core Shaping (5) Phegda 5% + 2% * PER 5% + 2% * PER 150s

6 hours

5 Lifespan
 Grand Chariot Wisdom Law Alioth Golden Core Alioth 1% + 1% * CON 1% + 1% * CON 150s

6 hours

 Grand Chariot Wisdom Law Mizar Primordial Spirit (10) Mizar 10% 400s

16 hours

 Six Paths Reincarnation Law Creed of Man Qi Shaping Reborn 5% + 2% * INT 5% + 2% * INT 50s

2 hours

 Six Paths Reincarnation Law Creed of Man Qi Shaping Sinking 100% 300s

12 hours

10 Lifespan
 Six Paths Reincarnation Law Creed of Man Qi Shaping Reincarnation 5% + 2% * INT 5% + 2% * INT 200s

8 hours

 Six Paths Reincarnation Law Creed of Animal Core Shaping Reborn 5% + 2% * INT 5% + 2% * INT 50s

2 hours

 Six Paths Reincarnation Law Creed of Animal Core Shaping Sinking 100% 300s

12 hours

30 Lifespan
 Six Paths Reincarnation Law Creed of Ghost Golden Core (7) Reborn 1% + 1% * INT 5% + 2% * INT 50s

2 hours

 Six Paths Reincarnation Law Creed of Ghost Golden Core (7) Sinking 100% 300s

12 hours

60 Lifespan
 Six Paths Reincarnation Law Creed of Ghost Golden Core (7) Reincarnation 5% + 2% * INT 5% + 2% * INT 200s

8 hours

 Six Paths Reincarnation Law Creed of Hell Golden Core Reborn 1% + 1% * INT 1% + 1% * INT 200s

8 hours

 Six Paths Reincarnation Law Creed of Asura Primordial Spirit (10) Reborn 1% + 0.2% * INT 1% + 1% * INT 50s

2 hours

 Six Paths Reincarnation Law Creed of Asura Primordial Spirit (10) Sinking 100% 200s

8 hours

120 Lifespan
 Six Paths Reincarnation Law Creed of Heaven Primordial Spirit Reborn 1% + 0.2% * INT 1% + 1% * INT 100s

4 hours

 Six Paths Reincarnation Law Creed of Heaven Primordial Spirit Sinking 100% 400s

16 hours

180 Lifespan
 Sixteen Supreme Steps Law Qi Congealment Qi Shaping Concentration 25% - 2% * INT 10% 50s

2 hours

 Sixteen Supreme Steps Law Qi Congealment Qi Shaping Introspection 25% - 2% * INT 50% 300s

12 hours

 Sixteen Supreme Steps Law Qi Congealment Qi Shaping Qi Motion 5% + 1% * Qi Sense 5% 50s

2 hours

 Meridians Injury
 Sixteen Supreme Steps Law Qi Congealment Qi Shaping The Bounded Heavens 100% 200s

8 hours

 Sixteen Supreme Steps Law Core Shaping Core Shaping Fulfillment 100% 300s

12 hours

 Sixteen Supreme Steps Law Core Shaping Core Shaping Inner Cauldron 5% + 2% * CON 15% 175s

7 hours

10 Lifespan

 Ginseng Pill

50%  Meridians Injury

50% normal Injury

 Sixteen Supreme Steps Law Core Refinement Golden Core Germinal 5% + 2% * INT 200s

8 hours

 Sixteen Supreme Steps Law Core Refinement Golden Core Embryonic 5% + 2% * CON 200s

8 hours

 Sixteen Supreme Steps Law Great Vehicle Primordial Spirit Spirit Forging 40% 100s

4 hours

1  Earth Flux
 Sixteen Supreme Steps Law Great Vehicle Primordial Spirit Spirit Soaring 100% 400s

16 hours

120 Lifespan
 Sixteen Supreme Steps Law Great Vehicle Primordial Spirit Spirit Enlightened 10% 400s

16 hours

 True Sun Refining Law Man-made Fire Qi Shaping Spark 50% 300s

12 hours

 Qi Overflow Injury
 True Sun Refining Law Man-made Fire Qi Shaping Man-made Fire 50% 200s

8 hours

 Fire Injury
 True Sun Refining Law Earth Fire Core Shaping Bellows 30% 20% 300s

12 hours

 Fire Injury
 True Sun Refining Law Heaven Fire Golden Core Lamp Bearer 30% 20% 300s

12 hours

 Fire Injury
 True Sun Refining Law Divine Fire Primordial Spirit Spirit Illuminated 10% 400s

16 hours

 Sunflower Refining Law Lesser Yin Qi Shaping Innocence 5% + 2% * PER 5% + 2% * PER 50s

2 hours

 Sunflower Refining Law Lesser Yin Qi Shaping Sympathy 5% + 2% * PER 5% + 2% * PER 300s

12 hours

 Sunflower Refining Law Lesser Yin Qi Shaping Sensibility 100% 200s

8 hours

 Sunflower Refining Law Fair Yin Core Shaping Openness 5% + 2% * PER 5% + 2% * PER 200s

8 hours

 Sunflower Refining Law Fair Yin Core Shaping Converging 5% + 2% * PER 1% + 0.2% * PER 300s

12 hours

 Sunflower Refining Law Oblivion Primordial Spirit Completeness 100% 400s

16 hours

1  Soul Pearl
 Sunflower Refining Law Oblivion Primordial Spirit Transformation 10% 400s

16 hours

 Primordial Symbols Law Qi Qi Shaping Confluence 5% + 2% * PER 5% + 2% * PER 300s

12 hours

 Primordial Symbols Law Qi Qi Shaping Seagazer 100% 200s

8 hours

 Primordial Symbols Law Causation Core Shaping (5) Accumulated 5% + 2% * CON 5% + 2% * CON 300s

12 hours

 Primordial Symbols Law Pure Yang Primordial Spirit Shapeshifting 10% 400s

16 hours

 Seven-Slaughtering Sword Heart of Sword Qi Shaping Heart of Sword 1% + 0.2% * PER 1% + 1% * PER 100s

4 hours

1,200 Cultivation XP 10%  Meridians Injury
 Seven-Slaughtering Sword Sword Aura Core Shaping (5) Sword Aura 1% + 1% * CON 1% + 1% * CON 150s

6 hours

5 Lifespan  Meridians Injury
 Myriad Artifact Law Heaven of Equanimity Qi Shaping Palace of Five Centers 25% - 2% * INT 10% 50s

2 hours

 Myriad Artifact Law Heaven of Equanimity Qi Shaping Palace of Five Qi 10% + 1% * CON 20% 50s

2 hours

5 Lifespan 50%  Meridians Injury
 Myriad Artifact Law Heaven of Equanimity Qi Shaping Palace of Spiritual Mind 0% 20% 50s

2 hours

 Myriad Artifact Law Heaven of Longevity Core Shaping Palace of Perception 0 25% 125s

5 hours

 Myriad Artifact Law Heaven of Longevity Core Shaping Palace of Great Unity 10% + 1% * CON 10% + 1% * CON 300s

12 hours

10%  Meridians Injury
 Myriad Artifact Law Heaven of Destiny Golden Core (7) Place of True Fire 10% + 1% * INT 1% + 1% * INT 50s

2 hours

*20% Normal Injury
 Myriad Artifact Law Heaven of Destiny Golden Core (7) Palace of Ingenuity 100% 600s

24 hours

 Myriad Artifact Law Heaven of Pure Yang Golden Core Palace of Greater Inspiration 20% 5% 30s

1:12 hours

 Myriad Artifact Law Heaven of Pure Yang Golden Core Palace of True Self 20% 5% 30s

1:12 hours

 Myriad Artifact Law Heaven of Ultimacy Primordial Spirit Palace of Liberation 100% 400s

18 hours

120 Lifespan
 Myriad Artifact Law Heaven of Ultimacy Primordial Spirit Palace of Serenity 10% 400s

18 hours

 Emotion Severing Law Extreme Emotion Golden Core Desire 10% + 1% * CHA 10% + 1% * CHA 100s

4 hours

 Emotion Severing Law Cognition Primordial Spirit (10) Viscera 10% + 1% * CHA 10% + 1% * CHA 100s

4 hours

 Emotion Severing Law Grand Supreme Primordial Spirit Detachment 10% 1200s

48 hours

 Primordial Alchemy Law Nine Orifices Qi Shaping (1) Nine Orifices 5% + 2% * PER 5% + 2% * PER 100s

4 hours

 Stamina Pill
 Primordial Alchemy Law The Bounded Heavens Qi Shaping The Bounded Heavens 5% + 2% * PER 5% + 1% * PER 100s

4 hours

 Qi Regen Pill
 Primordial Alchemy Law Lead & Mercury Core Shaping (5) Lead & Mercury 5% + 1% * PER 5% + 2% * PER 100s

4 hours

 Spirit Powder
 Primordial Alchemy Law Grand Ruling Golden Core (7) Grand Ruling 5% + 1% * PER 5% + 1% * PER 100s

4 hours

 Life Pill
 Primordial Alchemy Law Reversion Golden Core (8) Reversion 5% + 1% * PER 5% + 1% * PER 100s

4 hours

 Sun Pill
 Primordial Alchemy Law Pureness Golden Core Pureness 5% + 1% * PER 5% + 1% * PER 100s

4 hours

 Resin Essence Powder
 Primordial Alchemy Law Melancholia Primordial Spirit (10) Melancholia 100% 400s

16 hours

 Samsara Pill
 Heaven Stealing Law Sanguine Absorption Qi Shaping Sanguine Absorption 100% 100s

4 hours

5 Lifespan
 Heaven Stealing Law Sanguine Absorption Qi Shaping Qi Congealment 100% 100s

4 hours

10 Lifespan
 Heaven Stealing Law Sacrificial Devotion Core Shaping Sacrificial Devotion 100% 100s

4 hours

20 Lifespan
 Heaven Stealing Law Sacrificial Devotion Core Shaping Tempered 100% 25s

1 hour

30 Lifespan
 Heaven Stealing Law Skeletal Change Golden Core Skeletal Change 100% 50s

2 hours

50 Lifespan
 Heaven Stealing Law Skeletal Change Golden Core Integration 100% 50s

2 hours

80 Lifespan
 Heaven Stealing Law Skeletal Change Golden Core Fetal 100% 30s

1:12 hour

120 Lifespan
 Heaven Stealing Law Soul Scorching Primordial Spirit (11) Scorching 100% 30s

1:12 hour

180 Lifespan
 Heaven Stealing Law Soul Scorching Primordial Spirit (11) Incineration 100% 30s

1:12 hour

210 Lifespan
 Heaven Stealing Law Last Resolution Primordial Spirit Last Resolution 100% 30s

1:12 hour

240 Lifespan

Factors[]

The base chance is then multiplied by the following factors:

The following bonuses are then added:

Finally, for cultivators at Golden core or higher, it is multiplied by the Golden Core Tier factor.

Common Breakthrough Factors[]

Mental state[]

The Mental State bonus applies a multiplier to the base chance[2]. As the breakthrough chance is calculated at the very end of the breakthrough, you have to consider the gradual decay.

Mental State Breakthrough chance
>= <
95 x3
85 95 x2
70 85 x1.2
50 70 x1
30 50 x0.4
30 x0.1

Breakthrough Rooms[]

See: Breakthrough Rooms are very similar to Cultivation Rooms, see that page for designs

Breakthrough Rooms affects two factors, Element Composition and Qi Bonus.

Element Composition[]

The Element Composition of the tile the breakthrough is made on is considered. This is distinct from the auspiciousness a Feng Shui Building on the same tile may have, or if in a room, from the auspiciousness of the room. The strength of the cultivator's element is the important factor here. For example, a  Fire law cultivator wants the  Fire strength to be above 1.85 on the tile they're having a breakthrough to maximize their chances, which means a lot of  Wood emitters around. For cultivators of  None element laws, the effect is always 0%. This extra breakthrough chance is additive.

Element strength Breakthrough chance
>= <
1.85 +10%
1 1.85 +5%
0 1 +2%
-1 0 -2%
-1.9 -1 -5%
-1.9 -10%

Qi Bonus[]

This bonus depends on the Qi value of the tile where the breakthrough takes place. It is equal to [3]. While it has no limit in practice and is only positive, the following table documents how the bonus would be displayed in-game. The extra breakthrough chance is additive.

Bonus Qi Value Breakthrough chances
+5 750+ +25% min
+4 600-749 +20-24%
+3 450-599 +15-19%
+2 300-449 +10-14%
+1 150-299 +5-9%
0 0-149 +0-4%

Luck[]

The Luck factor can be improved by temporary boosts like Blessed Pill, it applied multiplicatively and before the additive factors. It's equal to .

Luck Breakthrough chance
10 x1.55
9 x1.475
8 x1.4
7 x1.325
6 x1.25
5 x1.175
4 x1.1
3 x1.025
2 x0.95
1 x0.875
0 x0.8

Breakthrough chance bonus[]

The Breakthrough Chance Bonus Property (PracticeRateAddPFromDan) applies multiplicatively before the additive factors. To determine its value for your case, add the percentage value of your different sources of it together, then treat it as a fraction (140% = 1.4) and add 1 to it, so with a sum of 140% Breakthrough chance bonus, you'd have a factor of 2.4.

Source Breakthrouch chance bonus
Talisman of Truth Comprehension 20% (base value)
Favored by Destiny background 50%
Spirit Relic (Feng Shui) 10% (base value)
Witnessing Ascension 30%
Dragon Incense Ceremony 15%
Thought Pill 50%
Breakthrough Epiphanies 200%
Stress (Sect leader) -2% (per stack)
Stress (Branch leader) -1% (per stack)
Practice Expertise 1% (per stack)

Sect Feng Shui[]

The Sect Feng Shui affects breakthrough chances in the following manner:

Auspiciousness Breakthrough chance
Blessed +10%
Cultivated +5%
Auspicious +2%
Ominous -2%
Sinister -5%
Dire -10%

Weather[]

The Weather can be created, removed, and controlled through the use of Inner Cultivator Miracles once learned, thought they still respect the seasons restictions those weather are subject to. The table shows the best weather effects for breakthroughs, you can find a more exhaustive one on the Weather page. While it is advised to match these effects for high quality Golden Cores, waiting for the correct season, time of the year, and weather effect to randomly coincide is not generally recommended. For the best Golden Core breakthroughs, you will need to master the miracles that create these effects first, which can be done with earlier moderate quality cores. The extra breakthrough chance is additive.

Law Element of the Law + Weather Miracle / Trigger
Any Any +10%[4] Air of Cultivation Immortal's Mortal Body
True Sun Refining Law

Emotion Severing Law

Primordial Alchemy Law

 Fire +8% Noxious Air Toxic Miasma
Sixteen Supreme Steps Law  Water +8% Thunderstorm Thunderstorm
Polar Night Yin Yang Stela
Six Paths Reincarnation Law

Myriad Artifact Law

 Wood +8% Rainstorm Rainstorm Dance
+6% Heavy Rain / Heavy Snow Rain Dance randomly[5] (Qi Shaping)

Fei randomly[5] as Spirit Contract

Grand Chariot Wisdom Law

Seven-Slaughtering Sword

 Metal +8% Dust Storm Dust Devil
Polar Night Yin Yang Stela
Sunflower Refining Law

Heaven Stealing Law

 Earth +8% Foehn Wind Foehn Wind
Jade Purity Immortal Law

Primordial Symbols Law

 None +2% Clear Skies Cloud Dispelling (Qi Shaping)

Lushu as Spirit Contract

Cloudy / Rainy Season Tribulation

Season[]

See: Seasons for detailed calculation. The extra breakthrough chance is additive.

Element 11 Spring 25 Spring 11 Summer 25 Summer 11 Autumn 25 Autumn 10 Winter 25 Winter
 Wood 2% -2% -2% -2% -6% -2% 6% -2%
 Metal -2% 6% -6% 6% 2% 6% -2% 6%
 Water -2% -6% -2% -6% 6% -6% 2% -6%
 Fire 6% -2% 2% -2% -2% -2% -6% -2%
 Earth -6% 2% 6% 2% -2% 2% -2% 2%

Yin Yang[]

The ambient Light (not tile light) determines this aspect, which roughly corresponds to the hour of the day, with some variations due to Season and Weathers (for those that affect Light). The table below chose a selection of date ranges that coincides with best seasonal breakthrough (or in the case of Metal laws, the 2 seasons for their best weather). If your date is not within these ranges consult the detailed tables in the Light page or just take the closest row to your date. The extra breakthrough chance is additive.

Element Date Range 0-3 3-4 4-5 5-6 6-7 7-8 8-9 9-17 17-18 18-19 19-20 20-21 21-22 22-0
 Wood
 Fire
6 Spring → 13 Spring -3.2% -3.2% → +4% +4% +4% → -3.2% -3.2%
14 Spring → 15 Spring -3.2% -3.2% → +4% +4% +4% → -3.2% -3.2%
16 Spring → 20 Spring -3.2% -3.2% → +4% +4% +4% → -3.2% -3.2%
5 Winter → 5 Spring -3.2% -3.2% → +4% +4% +4% → -3.2% -3.2%
0-3 3-4 4-5 5-6 6-7 7-8 8-9 9-17 17-18 18-19 19-20 20-21 21-22 22-0
 Metal
 Water
21 Spring → 26 Spring +3.2% +3.2% → -4% -4% -4% → +3.2% +3.2%
21 Summer → 27 Summer +3.2% +3.2% → -4% -4% -4% → +3.2% +3.2%
5 Winter → 6 Spring +3.2% +3.2% → -4% -4% -4% → +3.2% +3.2%
0-3 3-4 4-5 5-6 6-7 7-8 8-9 9-17 17-18 18-19 19-20 20-21 21-22 22-0
 Earth
 None
5 Summer → 28 Summer +1.6% +1.6% → +8% → 0 0 0 → +8% → +1.6% +1.6%
26 Autumn → 11 Spring +1.6% +1.6% → +8% → 0 0 0 → +8% → +1.6% +1.6%

As some Weathers affect light, they also influence this aspect.

Regarding  None (Element), it prefers neutral light, and due to lack of good weather bonus, weathers that prioritize yin yang are more important since weather is at most +2% but yin yang can be raised to +8%.

  • You can use Cloud Dispel during the night to help yin yang slightly and Rain-Making during the day.
  • The best way to maintain a positive multiplier over long periods of time is by starting in the morning, using the Yin Yang Stela once the sun rises above 63 Light, then immediately after the Cloud Dispelling Miracle (or the Lushu one).

Golden Core Tier[]

Golden Core Tier affects chances of every breakthrough at Golden Core and Primordial Spirit cultivation levels[6]. It applies a multiplier after everything else.

Golden Core Tier Cultivation level
Golden core Primordial Spirit
Tier 1 150% 100%
Tier 2 150% 100%
Tier 3 150% 10% (probably a bug)
Tier 4 100% 30%
Tier 5 100% 25%
Tier 6 100% 20%
Tier 7 30% 10%
Tier 8 25% 6%
Tier 9 20% 3%

Adventure Breakthrough[]

Screenshot of the Adventure Breakthrough Window showing an explanatory text and completion progress bar in %, with a "Requires Adventure" button underneath

True Sun Refining Cultivator undergoing their Skyfire Adventure breakthrough

For this breakthrough your disciple needs to experience adventures either by Adventure or Camping.

Amount of adventures needed is affected by the specific breakthrough as well as the Breakthrough Time Multiplier Property[7]. Some breakthroughs require more time than others. The Breakthrough Time Multiplier is reduced by the cultivator's Luck, Charisma and Social Skill level.

For example: The "Consonance" Bottleneck for Emotion Severing Law requires an Adventure time of 1 day (600 seconds). A Cultivator with a Breakthrough Time Multiplier of 0.8 will require 480 seconds spent Adventuring or Camping to clear this Bottleneck.

Tribulation Breakthrough[]

Your disciple needs to survive a Tribulation to breakthrough.

The count down for the Tribulation starts as soon as your disciple has enough ex to reach the bottleneck. Due to this it's advised to prepare for the Tribulation prior to reaching the breakthrough.

Void Breakthrough[]

Screenshot of the "Law and Cultivation" profile while undergoing a Void Breakthrough, showing a progress bar in the shape of a character similar to the Foundation one, and a percentage of progress.

"Law & Cultivation" Profile during a Void Breakthrough

During this breakthrough, your disciple turns back into an outer disciple and needs to progress the breakthrough through working. During this phase your disciple can't use spells, miracles or artifacts, can't craft artifacts, perform alchemy, fly or travel. This breakthrough can't be stopped midway.

The speed of Void Breakthroughs is affected by the Comprehension Intelligence Multiplier Property[8].

All breakthroughs of this type require 500 points of Understanding[9].

Each second the Cultivator is in this current stage of Breakthrough, there is a 3%*Comprehension Intelligence Multiplier chance that the Cultivator gains a random number of Understanding points, averaging 3 points[10].

On average, a Character with the lowest possible statistics (100% Comprehension Intelligence Multiplier) will take 5555 seconds (9.26 days) to complete the breakthrough, although this may be higher or lower based on RNG rolls. The rate at which the progress occurs is only affected by the above Property, and is not related to the tasks being carried out by the Disciple during the breakthrough.

During this breakthrough, the currently outer disciple can still gain experience in the Artifact Crafting and Alchemy skills, due to the skill transformation during promotion, the gained exp. is provided to the updated skills. Crafting exp. is transferred to Artifact crafting and medicine exp. is transferred to Alchemy. Exp. gained this way is not subject to Magic crafting skill level and is applied at full amount. Skill Levels gained this way neither require Inspiration nor increase Attainment.

Golden Core Breakthrough[]

See: Detailed page for a full breakdown

The Golden Core breakthrough is special. Instead of being pass/fail, it has a quality rating from 9 (worst) to 1 (best) and can only be attempted once. Once a disciple starts breaking through to Golden Core, his Qi will start ticking down and his core score will start ticking up, based on the influences available. Once he runs out of Qi, the final score is settled and compared to a list of benchmark values to determine the grade. 145,000 score is needed to get the highest quality Golden Core, which influences how much Qi the disciple will have after that point. The Golden Core breakthrough cannot be cancelled, only ended early, and this is almost always a bad idea because it reduces the score you get.

Forming a Golden Core is strictly for Xiandao Cultivation. Shendao Cultivation uses the Divine Realm mechanic, while Physical Cultivation has nothing similar.

Talisman Drawing Breakthrough[]

The Primordial Symbols Law requires you to draw a Natal Talisman on yourself for some breakthroughs

Mental State Breakthrough[]

Shendao Mental State Breakthroughs aren't actually cultivation breakthroughs - they're a side-system, but they are unmistakably a power-up, with a bottleneck like any normal breakthrough.

Shendao Breakthroughs[]

Regular Breakthrough[]

Shendao Cultivators have a regular Breakthrough when they advance in Cultivation Level. However, unlike Xiandao Cultivation, these Breakthroughs have a fixed time of 1200 seconds (2 days), and cannot fail[11]. When a Shendao cultivator is breaking through to the Divine State (Cultivation Level 9, equivalent to Golden Core Rank), they instead undergo the Divine Realm Breakthrough.

Divine Realm Breakthrough[]

See: Detailed page for a full breakdown

The Shendao Divine Realm Breakthrough establishes Divine Realm states and is similar to the Golden Core Breakthrough for Xiandao cultivators. Up to 48 states can be obtained that way.

Physical Cultivation Breakthrough[]

Physical Cultivators also have a Breakthrough when they advance in Cultivation Level. However, unlike Xiandao Cultivation, these Breakthroughs have a fixed time of 200 seconds, and cannot fail[12].

References[]

  1. XiaWorld.ToilBrokenNeck.OnLeaveToile()
  2. XiaWorld.NpcPractice.MindStateEffectBroken()
  3. XiaWorld.NpcPractice.LingEffectBroken()
  4. Does not work on None element cultivators except Law of Nimbus Conquest ones
  5. 5.0 5.1 Rain dance, either from Fei or the Miracle, changes the weather either to Light Rain or Heavy Rain, with 50% chance for both (XiaWorld.ToilAbsorbGong.OnStepToil() [case 20] & Settings/Esoterica/Esoterica_Magic.xml [Magic_PrayForRain_1]
  6. XiaWorld.NpcPractice.GlodDanEffectBroken() & GameDefine.GlodDanEffectBroken{}
  7. XiaWorld.NpcPractice.AddPractice
  8. XiaWorld.NpcFeeling.Step
  9. XiaWorld.NpcPractice.AddResource
  10. World.RandomNumberInNormalDistribution
  11. Settings\Practice\Gong\God
  12. Settings\Practice\Gong\Body