Amazing Cultivation Simulator Wiki
Advertisement

Battle between Justice and Evil, Plagues wreak havoc (Good Sect version) and Evil Array refines the Soul is a set of 4 closely-related Adventures occurring when visiting Evil Sects headquarters and District Locations. They influence Favor with other Sects and Alignment. TODO: the Shendao Plagues Wreak Havoc

See: For the similar "Traces of Evil/Just Sect" Secret, see this page

Trigger Generic Details[]

The Evil type of Adventures (BadFight) is more likely to trigger in Evil Sects headquarters. Triggering it in a Sect headquarters does not make it more likely for the sect in question to be the one affected by the Favor outcome changes. When the Evil Adventure type is triggered, one adventure is chosen randomly (50% each) between:

  • Battle between Justice and Evil
  • Evil Array Refines the Soul

When the Good adventure type is triggered, one adventure is chosen randomly (50%) each between:

  • Battle between Justice and Evil
  • Plagues Wreak Havoc (Good Sect version)
Type Frequency Location
BadFight 15%
20%
BadFight 28.6%
GoodFight 21.4%
BadFight 14.29%
GoodFight 7.14%
BadFight 6.25%
GoodFight 12.5%
BadFight 18.2%
GoodFight 18.2%

Requirements[]

Title Premise Option / Rule Display Conditions Extra condition Result
Plagues Wreak Havoc (Good Sect version)

GoodFight_Base

[NAME] passed by a town and discovered that plagues wreak havoc in this place. At the entrance to the city it seems that there are some cultivators helping out the townspeople to control the plague. The situation keeps getting worse though, it seems like they won't be able to control it. Help out

Rule: Benevolent

  • +5 Favor with a random Just Sect
Help out insincerely (Qi Shaping)

Rule: Malevolent

Good or Unknown Alignment
  • -150 Favor with a random Just Sect
Help out insincerely (Core Shaping)

Rule: Malevolent

Evil or Controversial Alignment CL >= 4
  • -150 Favor with a random Just Sect
CL < 4
  • -150 Favor with a random Just Sect
Ignore

Rule: Avoiding Trouble

Nothing
Battle between Justice and Evil

GoodFight_1 BadFight_1

[NAME] sees flashes of light as if off swords in the distance, it would seem that there are people fighting. Attack Evil Sect Disciple

Rule: Benevolent

Good or Unknown Alignment CL >= 4
  • +5 Favor with a random Just Sect
  • -50 Favor with a random Evil Sect
CL < 4
  • +5 Favor with a random Just Sect
  • -50 Favor with a random Evil Sect
Controversial or Evil Alignment CL >= 4
  • +5 Favor with a random Just Sect
  • -100 Favor with a random Evil Sect
CL < 4
  • -50 Favor with a random Just Sect
  • -50 Favor with a random Evil Sect
Attack Just Sect Disciple

Rule: Malevolent

Controversial or Evil Alignment CL >= 4
  • +5 Favor with a random Just Sect
  • -50 Favor with a random Evil Sect
CL < 4
  • -50 Favor with a random Just Sect
  • -50 Favor with a random Evil Sect
Good or Unknown Alignment CL >= 4
CL < 4
  • -300 Favor with a random Evil Sect
Ignore

Rule: Avoiding Trouble

Nothing
Evil Array Refines the Soul

BadFight_Base

[NAME] passed by a town and discovered that resentment abounded in this place. It seems like someone is practicing dark arts. Help out

Rule: Malevolent

Evil, Unknown or Controversial Alignment
  • +5 Favor with a random Evil Sect
  • +50 Evil Alignment
  • +500*CL cultivation experience
Help out insincerely

Rule: Benevolent

CL >= 7
  • -150 Favor with a random Evil Sect
  • +200 Evil Alignment
  • +1,500*CL cultivation experience
  • if CL < 10, 50% chance of a random Injury
  • Between 1 and 3 chances of T1 or T2 artifact (75%), Unorthodox Manual (25%)
CL < 7
Stop them. Good Alignment CL >= 7
CL < 7
Ignore

Rule: Avoiding Trouble

Nothing
Advertisement