Battle Spells are the fighting spells available during Combat, affected by Spell Skill level and the main tools of Spell Laws, such as True Sun Refining Law. They come in two shapes, Orthodox spells taught by Manuals from Supreme Laws, and Unorthodox Spells generated randomly by the game from templates. Battle Spells may only be cast if the Cultivator is currently in combat mode either by attacking or being attacked by another Character or Object.
See: For non-battle spells, see Miracles
Spell Fighting[]
Basics[]
The number of Spells available from Supreme Laws is not particularly high, and the powerful ones often have high cooldowns, making Spell fighters more difficult to use. Moreover, most manuals improving Spell power bonus also grow Spell Qi Cost in a similar proportion, forcing players to manage their costs in a similar manner as Artifact Max Qi can be a limiter for Artifact laws.
As a result, it is generally advised for Spell-focused Cultivators to acquire a large number of randomly generated Battle Spells from Unorthodox Manuals and Laws. This can be done with Soul Inquiry, by Stealing, or by purchasing them from Trading. This means Shendao Cultivation, which doesn't have that option, is often deemed a poor fit for Spell fighting despite
Eight Heavens Sadhana being designed for them.
On the other hand, offensive Spells targetting all enemies can be particularly potent, notably against Formations when trying to Conquer rival sects, and their healing spells can help them sustain themselves and their allies for drawn-out fights.
Spell Primordial Soul[]
Spell Primordial Soul allows the Cultivator to automatically cast spells while in combat, as long as their cooldown is up. The number of Spell Primordial Souls depends solely upon their Spell skill level and the Spell of TruthDLC Manual from Law of Nimbus ConquestDLC, which adds 2 (at the cost of 2 Max Artifacts). Otherwise, it is equal to 1 per 4 Spell skill levels above 16, so you'll have 1 with 20 skill level, 2 with 24, 3 with 28, etc, to a maximum of 9.
Spell Cooldown Reduction[]
The base Spell Cooldown reduction from Spell Skill level doesn't work in the base game (see Mods). However, it is possible to reduce the cooldown of spells through Artifacts with a special effect, that reduces the cooldown of all Battle Spells by 1s every few attacks:
Feather of Agility: every 2 attacks
Quintuple Talismans (Mystic Unity Sect Rented Artifact): every 5 attacks
- Shendao Sacred Relic with
SP: Hall of Breath built: every 7 attacks
As a result, spellcasters can still benefit from having Artifact bonuses.
Supreme Law[]
Spell list[]
Damage spells[]
Name | Cost | CD | Target | Power | Element | Cast Time |
---|---|---|---|---|---|---|
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|
100 | 5 | Single | 50 | ![]() |
1 |
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|
300 | 30 | Single | 300 | ![]() |
1 |
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75 | 1 | Single | 25 | ![]() |
1 |
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|
800 | 10 | Single | 400 | ![]() |
1 |
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200 | 45 | All | 45 | ![]() |
1 |
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|
5,000 | 600 | Single Lowest Qi | 1000 | ![]() |
1 |
Buff spells[]
Buff spells do not scale with Spell power bonus. Moreover, the spell decription is off by a factor 2. So a buff spell whose description states an increase of 50% is in fact a 25% increase.
Name | Cost | CD | Target | Power | Duration | Cast Time |
---|---|---|---|---|---|---|
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|
330 | 25 | All | +20% Barrier Power Bonus (Percent) (AddV )
|
25 | 0.5 |
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|
400 | 90 | Self | +150% Base Spell power bonus (BAddP )
|
10 | 0.5 |
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|
520 | 45 | All | +40% Barrier Power Bonus (Percent) (AddV )
|
15 | 0.5 |
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|
100 | 15 | Self | +50% Barrier Power Bonus (Percent) (AddV )
|
15 | 0.5 |
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|
500 | 60 | Self |
|
15 | 0.5 |
Healing Spells[]
The healing spells recover Qi, up to the maximum of their target.
Name | Cost | CD | Power | Target | Cast Time |
---|---|---|---|---|---|
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|
700 | 120 | 400 | All Allies | 0.5 |
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|
600 | 1,200 | 1,200 | All Allies | 0.5 |
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500 | 45 | 1,000 | Self | 0.5 |
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200 | 180 | 3,000 | Self | 0.5 |
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200 | 180 | 3,000 | Lowest Qi Ally | 0.5 |
Manuals[]
Name | Cultivation Level | Source / Law | Exclusive | Att. | Effect | Element | Type | |
---|---|---|---|---|---|---|---|---|
# | Stage | |||||||
Innate Qi
|
1-3 | Qi Shaping | 3 | Learn Battle Spell ![]() ![]() |
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Skill | ||
Firestorm
|
4-6 | Core Shaping | 3 | Learn Battle Spell ![]() ![]() |
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Skill | ||
Heavenly Panacea
|
4-6 | Core Shaping | 3 | Learn Battle Spell ![]() |
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Skill | ||
Spirit Shield
|
4-6 | Core Shaping | Jade Purity Immortal Law | 3 | Learn Battle Spell ![]() |
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Skill | |
Vitality Chant
|
4-6 | Core Shaping | Jade Purity Immortal Law | 3 | Learn Battle Spell ![]() |
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Skill | |
Divine Bolt
|
7-9 | Golden Core | Jade Purity Immortal Law | 3 | Learn Battle Spell ![]() ![]() |
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Skill | |
Astroflare
|
7-9 | Golden Core | True Sun Refining Law | yes | 6 | Learn Battle Spell ![]()
|
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Skill |
Void Aegis
|
7-9 | Golden Core | Sunflower Refining Law | yes | 6 | +35% Barrier Power Bonus (Percent) (AddV )
Learn Battle Spell |
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Barrier |
Soulsmite
|
7-9 | Golden Core | Jade Purity Immortal Law | yes | 15 | Learn Battle Spell ![]() ![]() |
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Skill |
Reversa Cycle
|
10-12 | Primordial Spirit | Six Paths Reincarnation Law | 6 | Learn Battle Spell ![]() |
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Skill | |
Reversa Cycle - Secret
|
10-12 | Primordial Spirit | Six Paths Reincarnation Law | yes | 6 | Learn Battle Spell ![]() |
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None |
Chaos Void
|
10-12 | Primordial Spirit | Jade Purity Immortal Law | 8 | Learn Battle Spell ![]() ![]() |
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Skill | |
Coagula Shield
|
10-12 | Primordial Spirit | Heaven Stealing Law | yes | 8 | Learn Battle Spell ![]() |
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Barrier |
Arcane Infusion
|
10-12 | Primordial Spirit | Sixteen Supreme Steps Law | yes | 9 | Learn Battle Spell ![]() |
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None |
Grand Chariot Ultimate (Northsword Ultima)
|
10-12 | Primordial Spirit | Grand Chariot Wisdom Law | yes | 9 | +1200% Artifact Power Bonus (AddP )
Learn Battle Spell
|
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Fabao |
Auraforce Blade
|
10-12 | Primordial Spirit | Emotion Severing Law | yes | 9 | Learn Battle Spell ![]() ![]() |
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Fabao |
Unorthodox Spells Templates[]
Generation[]
These are sometimes obtained from Spell Unorthodox Manuals. They have 50% chance to be a damage skill[13]. Their Element (if applicable) is randomly selected, as well as their target among a selection depending on their template. The Cultivation Level of the Unorthodox Manual is used to determine a Power multiplier:
- >= 10 (Primordial Spirit): 2.5
- >=7 (Golden Core): 1.6
- >=4 (Core Shaping): 1.2
- otherwise: 1
The values of the spell are then generated within a random spread of x0.5-1.5 except for the power, which is within x0.8-1.2 multiplied by the Power multiplier.
Buff spells do not scale with Spell power bonus. Moreover, the buff spell decription is off by a factor 2. So a buff spell whose description states an increase of 50% is in fact a 25% increase.
Template List[]
Icon | Template | Cost | CD | Effect | Duration | Target | Cast Time | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Spread | Base | Spread | Base | Spread | Base | Spread | Base | Spread | |||
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Damage Skill
|
100 | 50-150 | 20 | 10-30 | Deals 100*Power damage | 80-120 |
|
1.5 | 0.75-2.25 | ||
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Recovery Skill
|
100 | 50-150 | 120 | 60-180 | Heals 100*Power Qi | 80-120 |
|
0.5 | 0.25-0.75 | ||
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Protection Enhancement
|
400 | 200-600 | 120 | 60-180 | +25*Power % Barrier Power Bonus (Percent) (AddV )
|
20-30 | 30 | 15-45 |
|
0.5 | 0.25-0.75 |
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Spell Enhancement
|
240 | 120-360 | 120 | 60-180 | +25*Power % Base Spell power bonus (BAddP )
|
20-30 | 10 | 5-15 |
|
0.5 | 0.25-0.75 |
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Artifact Enhancement
|
100 | 50-150 | 120 | 60-180 |
|
10-15 | 60 | 30-90 |
|
0.5 | 0.25-0.75 |
Formation[]
Formations have access to spells or abilities as well, which can be split into two categories:
- Basic Formation Abilities - Inherent abilities available to all Formations.
- Special Formation Abilities - Abilities unlocked by fulfilling certain conditions, available only with specific Nodes or Diagrams.
Basic Formation Abilities[]
The basic Formation abilities are available for all Formations during the period when it's active.
Name
|
Description | Notes |
---|---|---|
Change Formation
|
Change a formation to cover exposed auxiliaries | |
Disband
|
Disbands the formation. After disbanding a formation, some time must pass before a new formation can be formed. | |
Joint Artifact
|
Everyone combines their Qi in order to control the formation pillar's artifact and refill it with Qi, drastically boosting the Artifact Power according to the formation's Sword Mastery Power Bonus. Everyone in the formation shares the Qi cost. | |
Joint Spell
|
Everyone combines their Qi in order to help the formation pillar cast the next spell, boosting its power. The power increase is related to the formation's Spell Power Bonus. Everyone in the formation shares the Qi cost. |
Special Formation Abilities[]
Name
|
Description | Source | Notes |
---|---|---|---|
Heavenly Derivation
|
Follows the pattern of the Stone Sentinel Maze to attack the weak points of the target formation. Lowers its stability and has a chance of exposing its auxhilaries. | ||
Battle Aloofness
|
Deals a huge amount of Qi damage to the target. | ||
Domain of Five Peaks
|
Create a domain spanning a 5-meter radius around the target point and use the formation's Qi to defend. | ||
Domain of Vastness
|
Create a domain spanning a 12-meter radius around the target point and use the formation's Qi to defend. | ||
Domain of Wood Essence
|
Create a domain spanning an 8-meter radius around the target point. Fertilizes the soil inside and increases the natural resilience of allied characters. | ||
Domain of Heavenly Serenity
|
Create a domain spanning an 8-meter radius around the target point. Increases the mental state, mood, cultivation speed of allied characters inside the domain. | ||
Divine Sword of Phoenix
|
Everyone combines their Qi in order to control the formation pillar's artifact and refill it with Qi, drastically boosting the Artifact Power according to the formation's Sword Mastery Power Bonus. Everyone in the formation shares the Qi cost. | ||
Divine Dragonroar
|
Everyone combines their Qi in order to help the formation pillar cast the next spell, boosting its power. The power increase is related to the formation's Spell Power Bonus. Everyone in the formation shares the Qi cost. | ||
Divine Obliteration
|
Deals a huge amount of damage to the enemy's formation stability. | ||
Nirvana
|
Recovers formation stability. | ||
Ragestriker
|
After a short delay, deals a huge amount of Qi damage to enemies within a 12-meter radius of the target point. |
Unused Formation Abilities[]
These are not fully implemented, and added just for completeness.
- Heat Up (
ZhenTempAura
) - Enlarge (
ZhenModifyArea
) - Shield Up (
ZhenShield
) - Qi Transfer (
TransLing
) - Lower Stability (
Reducetability
) - Exposed Auxiliary (
RevealZhen
)
Pets[]
Name | Pet(s) | Obtainment | Cost | CD | Effect | Target | Duration | Cast Time |
---|---|---|---|---|---|---|---|---|
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|
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Protection >= 50 | 330 | 100 | +20% Barrier Power Bonus (Percent) (AddV )
|
All Allies | 25 | 0.3 |
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|
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Protection >= 80 | 1,500 | 180 | Heals 3,000 Qi | Ally except Self | 0.3 | |
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|
Core >= 50 | 200 | 100 |
|
All Allies | 30 | 0.5 | |
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|
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Qi >= 50 | 200 | 100 | +20% Base Spell power bonus (BAddP )
|
All Allies | 30 | 0.5 |
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|
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Spells >= 50 | 400 | 100 | Deals 150 ![]() |
Single Enemy | 0.3 | |
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|
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Spells = 100 | 240 | 600 |
|
Single Enemy | 90 | 0.3 |
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|
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Spells >= 50 | 400 | 100 | Deals 150 ![]() |
Single Enemy | 0.5 | |
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|
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Spells = 100 | 240 | 600 |
|
Ally except Self | 25 | 0.3 |
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|
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default | 240 | 40 | Deals 180 ![]() |
3 tiles area | 0.3 | |
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|
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Spells >= 50 | 480 | 120 | Deals 240 ![]() |
3 tiles area | 0.5 | |
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|
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Spells = 100 | 240 | 600 |
|
Single Enemy | 150 | 0.3 |
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|
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Spells >= 50 | 240 | 45 | Deals 240 ![]() |
All Enemies | 0.5 | |
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|
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Spells = 100 | 240 | 600 |
|
Single Enemy | 150 | |
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|
Spells >= 50 | 400 | 100 | Deals 150 ![]() |
Single Enemy | 0.5 | ||
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|
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Spells = 100 | 240 | 1,500 |
|
Single Enemy | 1,000 | 0.3 |
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|
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Justice < -35 | 50,000 | 900 |
|
all Friendly Formations | ||
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|
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Justice < -25 | 1,000 | 600 |
|
Single Enemy | 25 | 0.5 |
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|
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Justice < 0 | 100 | 40 | Deals 150 ![]() |
Single Enemy | 0.5 | |
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|
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Justice >= 0 | 240 | 40 | Heals 240 Qi in a 3 range area around the target | Ally except Self | 0.5 | |
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|
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Justice >= 25 | 1,000 | 600 |
|
Ally except Self | 25 | 0.5 |
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|
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Justice >= 35 | 50,000 | 900 | Exposes a random Auxiliary, which deprives them of the Damage Sharing effect of Formations | Enemy Formation | 0.5 |
Shendao[]
Name | Guard | Law / Source | Cost | CD | Effect | Target | Duration | Cast Time |
---|---|---|---|---|---|---|---|---|
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|
Naga Long | ![]() |
75 | 1 | Deals 150 ![]() |
Single Enemy | 1 | |
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|
Polis Sha | Polis Lumina Core | 200 | 45 | Deals 100 ![]() |
All Enemies | 1 | |
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|
Asura Mo | ![]() |
200 | 30 |
|
Self | 30 | 0.5 |
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|
Yaksha Luo | ![]() |
400 | 90 | +150% Base Spell power bonus (BAddP )
|
Self | 10 | 0.5 |
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|
Black Judge Fan | ![]() |
330 | 25 | +20% Barrier Power Bonus (Percent) (AddV )
|
All Allies | 25 | 0.5 |
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|
Flower Spirit Xiang | default | 500 | 45 | Heals 800 Qi | Self | 0.5 | |
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|
Kinnara Yue | ![]() |
700 | 120 | Heals 250 Qi | All Allies | 0.5 |
Body Cultivation[]
See: Body Cultivators have a single Battle Spell, Furious Berserk
Mods[]
- Iguana's Overhaul, fixes: Corrects the Spell Cooldown Bonus Property, allowing it to be functional in-game.
References[]
- ↑
XiaWorld.Fight.FightMgr.SkillDamageApply()
, in theskilldef.Kind == g_emFightSkillKind.Damage
conditional andXiaWorld.Thing.ReduceDamage(FightSkillDef...)
- ↑
XiaWorld.Fight.FightMgr.SkillDamageApply()
, in theskilldef.Kind == g_emFightSkillKind.Damage
conditional andXiaWorld.Thing.ReduceDamage(FightSkillDef...)
- ↑
XiaWorld.Fight.FightMgr.SkillDamageApply()
, in theskilldef.Kind == g_emFightSkillKind.Sheild
conditional - ↑
XiaWorld.Fight.FightMgr.SkillDamageApply()
, in theskilldef.Kind == g_emFightSkillKind.Damage
conditional andXiaWorld.Thing.ReduceDamage(FightSkillDef...)
- ↑
XiaWorld.Fight.FightMgr.SkillDamageApply()
, in theskilldef.Kind == g_emFightSkillKind.Skill
conditional - ↑
XiaWorld.Fight.FightMgr.SkillDamageApply()
, in theskilldef.Kind == g_emFightSkillKind.Sheild
conditional - ↑
XiaWorld.Fight.FightMgr.SkillDamageApply()
, in theskilldef.Kind == g_emFightSkillKind.Damage
conditional andXiaWorld.Thing.ReduceDamage(FightSkillDef...)
- ↑
XiaWorld.Fight.FightMgr.SkillDamageApply()
, in theskilldef.Kind == g_emFightSkillKind.Damage
conditional andXiaWorld.Thing.ReduceDamage(FightSkillDef...)
- ↑
XiaWorld.Fight.FightMgr.SkillDamageApply()
, in theskilldef.Kind == g_emFightSkillKind.Sheild
conditional - ↑
XiaWorld.Fight.FightMgr.SkillDamageApply()
, in theskilldef.Kind == g_emFightSkillKind.Health
conditional - ↑
XiaWorld.Fight.FightMgr.SkillDamageApply()
, in theskilldef.Kind == g_emFightSkillKind.Fabao
conditional - ↑
XiaWorld.Fight.FightMgr.SkillDamageApply()
, in theskilldef.Kind == g_emFightSkillKind.Damage
conditional andXiaWorld.Thing.ReduceDamage(FightSkillDef...)
- ↑
XiaWorld.Fight.SkillRandomMechine.RandomSkill()
- ↑
Scripts/Scikk/class/lingshou/lingshou_confuse.lua & XiaWorld.JobConfuse